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Mid-November development update

Brief recap

Apparently the last versions of Stayin' Alive are suffering from more syncing bugs than we thought. The game is mostly playable but there are often problems when a scene finished loading and the host player syncs all the data to other players.
This is my main priority now and an update with a lot of fixes should be ready for Monday. :)

More features to come

While I work mostly on the code, the rest of the team is busy on new maps and gameplay ideas. We will have something new in the next updates, the Radar is just the beginning! Stay tuned.

Thanks for playing!

Bonus: Seth as never seen before.