This update contains the first batch of many new gameplay elements we have on our roadmap!
- Five new power-up items for Saviors!
- Fixed non-working achievement Behind the enemy lines
- Fixed some missing collisions in Catacomb
- Improved bots behavior when searching for items and isolation rooms
- Changed item interaction timing for better game feedback
- Item guide now contains descriptions for Savior power-ups
- Many new item sounds
- Removed suspicious "parrots" floating around in the Hospital (really!)
- Fixed some lighting issues on StayingWell and Catacomb
- More smaller improvements and fixes
The new items are quite rare and will give Saviors some useful abilities:
- Dash boots: run at higher speed using less stamina - continuous
- Radar: show the position of all the Suiciders - continuous
- Blowgun: shoot a sedative from any distance - single use
- Teleporter: warp in front of a dying suicider if you got its cure item - single use
- Elixir: refill to 100% the health of a dying Suicider - single use
Single use items will respawn after being used, while continuous items will mantain their effect as long as you hold them. Please note that some power-up icons have changed since the previous update!
Some balancing will sure be necessary, but don't worry, Suiciders are going to get some exclusive things later... ;)
Talking about the Hospital, we still have to re-open the third and fourth floor, that we closed some time ago due to issues with the amount of items spawned. We will work on that asap!
As usual, let us know what you think in the discussions. Even if sometimes we don't reply, we always read everything. :D
Thanks for playing!