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Alpha 1.5.4

Small update that focuses on the detection status, the AI, a new enemy and new difficulties.

New Difficulties:

New difficulties added to both Normal and Survival modes.

Easy - Inaccurate enemies, damage taken being significantly lower and enemies dying from taking much less damage

Medium - No real change to damage taken or enemies aiming accuracy.

Hard - Enemies take less damage while dealing more and being more accurate. Some weapons and gadgets will not kill instantly unless you aim for the head.

Insane - Enemies deal a ton more damage while being incredibly accurate and taking very little damage. Most weapons and gadgets will not kill instantly unless you aim for the head. Some gadgets have their affect reduced as well.

New Enemy:

The Sniper will hold down a position while scoping out the area. While undetected the sniper can see no further than any other enemy how ever once they are cautious/alerted they have no limit to their range. If the player ever gets to close to them, they will run away. The sniper will also appear in survival mode, sometimes spawning at much higher up locations.

Undetected - Cautious - Alerted:

Changed the status of the games detection to now mean-
Undetected = No one knows you are around
Cautious = At least one enemy knows you are around but can not see you
Alerted = At least one enemy can see you

Minor Changes:

Wall jumping tweaked slightly to launch the player more forward and less sideways.

Using Throwing Knifes against a window will no longer crash the game.