Note: This is part 2 of the full patch notes. Read part 1 here!
Bug Fixes
- Fixed an issue where mounted weapon audio could become desynced from the vehicle's position.
- Fixed screen flickering when walking through smoke grenade particles.
- Fixed inconsistent scope scaling across all scopes, rendering modes and aspect ratios.
- Fixed underhand grenade throws not being cookable. Press left click by default to cook, and right click to cook when readying a normal throw.
- Ensure ragdolls are not created if they have already been created after being killed in a vehicle, to prevent cases of floating T-posed characters after a vehicle is destroyed.
- Fixed issue where opening the comms menu would call in fire support if binoculars were equipped.
- Fixed issue where Gas Masks would not always show in third person.
- Fixed an issue where character meshes could become oversized while performing certain animations.
- Fixed an issue where the explosive charge on the suicide bomber would occasionally disappear.
- Fixed an issue with the seat camera in the transport truck.
- Fixed the drivers hands not always aligning properly on the steering wheel of vehicles.
- Fixed an issue where fire support projectiles were oriented at incorrect angles.
- Fixed an issue where the incendiary grenade would drop out of the air if it detonated before it landed on the ground.
- Fixed an issue where the player was forced to the escape menu on team switch.
- Fixed the Security Heavy Armor’s groin plate not acting as armor.
- Fixed explosive gas canister props being unable to kill you.
- The quick draw holster now only speeds up the draw of the holstered weapon and no longer influences the unequip speed or next and previous weapon cycle speed.
- Fixed an issue where you couldn't join a passworded server.
- Fixed an issue where audio was not properly positioned when in the back of the insertion truck or when in the gunner position of a pickup.
- Fixed reliability of playing incoming artillery and mortar audio.
- Fixed a case where last one standing would trigger when someone was pending a spawn.
- Fixed DShK mounted weapon detaching from a vehicle and floating in the world.
- Fixed an issue where voice over which has both a radio and non-radio line would play two different random lines even though both should be identical.
- Fixed missing first person cache rigging animations.
- Fixed an issue with the main menu quit confirmation dialogue not receiving focus.
- Fixed an issue where lighting rigs were casting shadows at the wrong angle on walls.
- Take into account the screen percentage when scaling the scope render target.
- Fixed a bug where restricted area dialogue was being queued up in the insertion truck, messing with the dialogue queueing system.
- Fixed some bugs with the audio queuing system; speak delays were not being applied correctly and the oldest sound was not being prioritized.
- Prevent smoke based projectiles from causing shellshock to players.
- Queued dialogue is now cleared on round reset, which should fix delayed fire support messages playing in a new round.
- Fixed bug where equip/unequip modifiers from the quick draw holster weren't being applied on the server. This was the causing the reload on switch bug.
- Fixed binocular audio Aim Down Sights entries.
- Fixed an issue where players who were not being rendered did not create footstep audio.
- Fix for shaking arms.
- Improved blending with idle specials.
- Fixed an issue where multiple sounds were created when charging into a door.
- Prevent mines from potentially getting stuck on wall geometry when thrown.
- Fixed an issue where sprint breathing and physical exertion voice over was not being passed to the aux busses.
- Fixed an issue where ragdolls weren't spawning outside seats under certain conditions.
- Fixed an issue with auto-bipod where animation would play twice when drawing a weapon.
- Fixed an issue where it was possible to kick while leaning.
- Fixed bug that caused characters to never splatter blood onto surfaces while they were alive.
- Fixed an issue when dropping a weapon where the weapon would suddenly appear instead of dropping naturally from its current location.
- Fixed tesselation not working on some props.
- Fixed an issue where audio for rigging would continue playing if the player tapped the use key continuously on a cache.
- Fixed multiple instances of broken static meshes.
- Fixed an issue where melee audio and particle events would not properly time with the impact during the animation.
- Fixed fire support voice over interruption lines not playing correctly.
- Fixed an issue with the blood and burn macro function that caused blood and burn marks to be visible on undamaged surfaces.
- Fixed an issue where players could see more of the leg mesh than intended when performing a door breach.
- Fixed a bug that allowed players to vault on supply crates.
- Fixed an issue with bipods that allowed the camera to clip through walls when mounted.
- Fixed pears becoming oranges when shot. We are now eSports ready.
- Fixed some issues with player collisions on woodpile meshes.
- Fixed some issues with player collisions on the metal chairs.
- Fixed an issue where the weapon cache UI icon could disappear in Skirmish after being destroyed.
- Fixed an obscure issue where you sometimes couldn’t reload when you entered a vehicle.
- Fixed an issue where the detonator would not always be created for the player when rigging a cache.
- Fixed an issue with the Minigun Support helicopter dropping altitude rapidly when exiting the map.
- Fixed an issue where the fire support indicator HUD element would not always disappear if you change class from Commander to another class.
- Fixed a bug where grenade launchers would drop as separate weapons instead of remaining attached to the weapon they were equipped on.
- Raised the adaptive tessellation amount for the higher graphics settings to reduce vertex swimming issues.
- Fixed an issue where releasing the use key very quickly after throwing a grenade wouldn't always trigger the rethrow.
- Fixed resuming drum magazine reloads as a part of the staged reload system. The correct animation will now be played.
- Fixed an issue with the melee flinch animation.
- Fixed an issue where Molotovs would break down doors.
- Fixed an issue where the M3 MAAWS would spawn an empty round casing on fire instead of on reload.
- Fixed an issue where when a spectator saw a character pick up a weapon, it would show the third person mesh instead of the first person mesh.
- Fixed an issue where broken vehicles or other physics props would collide with invisible walls.
- Fixed certain instances of fire in the world not causing pain to players walking through.
- Fixed an issue where players could vault past invisible walls.
- Fixed an issue where grenade throw timings were not being cached properly.
- Fixed an issue where dropped weapons would sometimes not show attachments or magazines.
- Fixed an issue where the greased bolt upgrade was not applying any effect when selected.
- Fixed an issue where chained grenade explosions would cause an incorrect number of explosions.
- Fixed an issue where certain weapons would be offset in the loadout selection menu.
Map Balance & Fixes
- Hideout
- Optimized buildings to reduce draw calls.
- Improved HLODs.
- Reduced memory footprint by optimizing props and materials.
- Revised Push Security Scenario expanded to five objectives.
- Revised restricted zones across all scenarios.
- Revised Skirmish Scenario.
- Replaced Skirmish truck objectives with caches.
- Improved playable area to make it more accurate to level borders.
- Added additional cover for Security on Push Security A objective.
- Various gameplay tweaks for Firefight scenarios.
- Tweaked global lighting to reduce brightness.
- Additional visual pass.
- Fixed various exploits.
- Improved AI navigation.
- Improved AI cover positions
- Improved blocking volumes.
- Fixed various LOD issues.
- Fixed able to see through rocks in certain locations.
- Fixed various stuck issues.
- Fixed landscape and road bugs.
- Fixed decal bugs.
- Fixed various dynamic prop bugs.
- Prop lightmap resolution improvements.
- Added pain causing volumes on fire particles in reach of player.
- Made various optimization improvements.
- Farmhouse
- Optimized buildings to reduce draw calls.
- Improved HLODs.
- Reduced memory footprint by optimizing props and materials
- Revised Push Security scenario expanded to five objectives.
- Revised Push Insurgents scenario expanded to five objectives.
- Revised Skirmish scenario.
- Replaced Skirmish truck objectives with caches.
- Minor level design tweaks to improve level flow.
- Fixed landscape and road bugs.
- Fixed decal bugs.
- Fixed various dynamic prop bugs.
- Polish interior lighting values.
- Additional visual pass.
- Fixed various exploits.
- Improved AI navigation.
- Improved AI cover positions
- Improved blocking volumes.
- Prop lightmap resolution improvements.
- Fixed various LOD issues.
- Added pain causing volumes on fire particles in reach of player.
- Made various optimization improvements.
- Refinery
- Optimized buildings to reduce draw calls.
- Improved HLODs.
- Reduced memory footprint by optimizing props and materials
- Revised Push Security scenario expanded to five objectives.
- Replaced Skirmish truck objectives with caches.
- Additional visual pass.
- Fixed a playable area issue on Checkpoint Security.
- Level flow improvements.
- Fixed various exploits.
- Fixed various LOD issues.
- Fixed landscape and road bugs.
- Fixed decal bugs.
- Fixed various dynamic prop bugs.
- Improved blocking volumes.
- Fire particles will now cause minor damage to players in reach of them.
- Made various optimization improvements.
