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Patch 0.69b - Performance and Network optimization

These last weeks we've been focusing a lot on stability and overall optimizing for a smoother gameplay experience. We've totaly remade the network code for the players, making them feel and look better in onlineplay. As well as fine-tuning for a big performance increase in many cases. This is however an ongoing process, so more tweaks and optimizations will come down the road. Please let us know in the forums how it's running for you.

With the next patch (0.7b) we will be bringing you the finished Ice Mountain including the boss and templelevels, it won't be much longer now. so stay tuned for that.

See you in the Traplands!

Fixes

  • Lots of various performance optimizations.
  • Network code for players totaly reworked.
  • Pvp improved in online play, though more tweaks is yet to come.
  • Wallslide mechanic slightly improved.
  • Worldmap fixes in onlineplay.
  • Issue with starting the same numbered level in another world.
  • Various level tweaks and fixes from feedback.
  • Boat in worldmap now has a boost on jump-button.
  • Coin count in online mode re-worked.
  • Coin/Crystal UI could get a odd offset.
  • TNT blast effect was fixed.
  • Freeze effect now syncs in onlineplay.
  • A bunch of prefabs fixed in editor.
  • Parenting with prefabs in editor fixed.
  • And a lot of various minor fixes.