
Changelog as of 0.99 to 0.994
- Substantial tweaks was made to the player animation to make them feel smoother. (12/8)
- Network prediction for carts in 4-10 improved
- Animations fixed for Online play in 4-10 and other minor tweaks
- 3-10 fix for prediction when ship was moving back further than start location
- Critical fix for online play that sometime occurred when going from being a client to host own server. Caused a lot of various issues throughout and stayed until game was restarted. Amongst other Jungleboss fists not slamming for clients, mountain boss not starting for clients, chat not working, and a lot of others
- Fix for end credits being trigged more than once
- Fixes for Hall of fame, no double entry if already on list
- Fix for Stinky layer in caveboss
- Fix for buttons becoming desynced in online
- Fixed Level upload issue in editor
- Fixed preview pictures for Cave T2 and Desert 9
- Fix for cart in caveboss being able to "shoot" while dead.
- Fixed wrong level loading when joining as server that has been migrated.
- Fix for some traps and objects not syncing when server had been migrated.
- Fix for Steam invite not working when server had been migrated (hopefully)
- Fixed rare saving level issue in editor where the folder path could be invalid.
- Fix for Auth to master server failed. Will now retry connection more aggressively
- Slightly updated level design for 2-7
- Network code for spiky peaks boss improved, all network issues should now be resolved.
- Cave boss improvments. Visuals, Parallax, Updated music, level scrolling feel improved.
- Unlockable character can now be played in cave boss as well.
- Fixed wall crusher issue on 3-7, could previously become de-synced in online.
- Fixed sorting order for Hall of Fame ending
- Fix for boulders not spawning after server migration
- Various fixes for spiky peaks boss in online mode. Had odd behavior if players joined in mid-level
- Fix for loading wrong level that occurred sometimes when previously hosting a server
- Network optimizations
- Jump abuse was fixed.
- Walljump fixed for short jumps, should feel like before again!
- Message logs will print when connection is lost to master-sever in different scenarios
- Soft lock issue fixed when disconnected from master server at the very same moment as game-sever started
- Fixed 5-1 boss hurt from below
- Fixed smaller death animation glitch for boss on 5-1
- Fixed timing with help signs on 5-1
- Fixed some preview pictures for worldmap
- Added cooldown for regen on caveboss
- Fixed checkpoint on t2 cave for Traplander difficulty
- 4-3, made jump up to secret bigger
- Added missing keys for Russian localization
- Fixed issue with Trails not always starting correctly over network on the first level loaded
- Fixed issue where "worldmap" could be accessed for client
- Added some code optimizations for players
- Optimized network code to send less data
- Fixed issue with reveal secrets in worldmap not always triggering for clients
- Fixed issue causing audio to stop playing when too many sources where playing at same time
- Fixed some balancing levels for sound effects
- Fixed issue with multiple players being able to spawn in challenge mode
- Improved custom scripts
- Fixed a lot of various error handling issues that can occur on off-chances which in turn prevents network packages from being sent
- Fixed issue with Drag-Select in editor
- Improved level upload in editor, message will now tell progress
- Fix for online Chat not showing up
- Fixed "Failed to load arcade level" in challenge mode
- Lots of various (minor) level fixes and tweaks
- Fixes for Stinky as playable character
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