Constructor Patch 3 - Fixes, features and more!
Hello, developers!
We've just received some very important information that our gadget factory is placing the finishing touches on the next patch for Constructor. The foreman running the place has assured us that these are his best innovations yet - we'll believe it when we see it!
It looks like the last few additions are being packaged now...
We don't remember this many garden gnomes being essential for a patch but the foreman has assured us that this is standard procedure at every gadget factory. We may need to bring him in for questioning after this as there is evidence to support the fact that he may not actually be qualified for the job.
Enough blabbering we'll deal with him later. By the way, if you're just joining us now and are curious on how things have changed you can take a look at the previous patches in order of release here(2017).
We will also be trialling the latest multiplayer fixes. This means that the release will be clamped to a maximum of two players to make sure that everything is running smoothly before we open up three and four player games. During this period we would greatly appreciate your feedback on your experience with multiplayer over the weekend.
We thank you for your continued support and patience.
Blimey, even the Major is interested to see what all the commotion is about. He's a bit of a nosey bugger if you ask us!
Patch Notes 24/06/17
General Fixes
- A number of fail-safe fixes have been applied to prevent crashes which were identified from Xbox One crash dumps.
- Swapped movie player over to using Bink in order to allow 60fps videos, improve compatibility, avoid loop stalls and improve performance.
- Replaced Jungle icon to remove visible cursor.
- Auto convert of previous saved games for compatibility.
- Overcrowding/creation of Level 1 Tenants is no longer caused by the presence of a Hospital.
- Fixed designer mode saving to the wrong place.
- Added backwards compatibility to Small Town saves made prior to the first patch to prevent crashing.
- Disabled Function Keys during Tutorial to avoid invalid actions.
- Game no longer crashes when attempting to direct characters to an illegal position near the right-hand side of Burgerville.
New Features
- You can now toggle character animations to either play once or always.
- AI will now be able to attack one another as a toggle in options. You will find this in the gameplay options menu.
- AI build speed can now be adjusted in 10% increments from 50% to 400%. You will find this in the gameplay options menu.
- Implemented old-school site placement with toggle.
- Added timing info to HQ screen showing how long before next available child.
- Implemented shortcut keys for resources, conflict & tenant complaint icons.
- 4 – Wood Yard
- 5 – Cement Yard
- 6 – Brick Yard
- 7 – Steel Yard
- T – View tenant complaints
- F – Scroll up estate agent
- V – Scroll down estate agent
- S – repeated presses will cycle through each level of tenant housing
- N – Go to last conflict
- Clicking on a complaining tenant's video will also show their complaint letter.
AI Adjustments
- Picketing an AI's resource will no longer permanently stop any buildings currently undergoing construction.
- Resolve lack of resources for computer AI after having resources picketed.
- AI are now more aware of any empty estates and will send repairmen accordingly.
Multiplayer Fixes
- Gain access to Gadgets earlier in Multiplayer mode.
- Stopped players being able to start games with DLC dependant maps if they've been in a network game with someone who owns it.
- Detection and warning about version when attempting to join multiplayer game to make sure that you have the latest version to avoid incompatibilities.
- Players will no longer be able to see their old network game when re-entering lobby whilst remaining players are still in the game.
- Correct lobby name when migrating host.
- Stop lobby becoming visible when game host is migrated during gameplay.
- Stop network error dialogs showing when not necessary.
- Network messages are no longer corrupted due to server handover.
- Changed size of messaging window in lobby to see more messages.
Please Note
As Steam is currently in the midst of the summer sale madness you may experience a slow patching process – this is unfortunate but we just know you're going to love the newest additions! We appreciate the continued patience and dedication to the game that our fans continue to show. We thank each and every one of you for your continued support and look forward to bringing you more updates in the future!
We wish you all a very wonderful weekend!