Developer postOriginal post (opens in a new tab)

The full game

Hi there folks,

I have to deeply apologize for losing the November deadline, also, by not giving any news on what's going on.

First, the update is on (I've uploaded it yesterday, but, not for the OSX version yet. If you are a OSX player, would you help me test the update first? PM me please!).

The update is the final game. The final boss. The ending. The full soundtrack.

But... I've not lifted the early access status yet. Why?

A little note before I write a lot: if you need a refund, even in case of "no refund conditions", please PM me, I will ask Steam to refund you directly, no questions asked.

Ok. Time to enter on a complicated ground without stepping on landmines.
While developing the last details of Dog Duty, I've felt a heavy pressure on releasing the game by myself. This last month also included the porting work for Xbox (not as a deadline, but, as soon as possible). Why the hurry? Well, the game was almost completed, and I had a baby boy to born on January, 19.

As October was going on, I've started to wonder if Dog Duty launch and marketing campaign would be on better hands by a publisher (I never gave any shit to any marketing effort before). A publisher would also help on a lot of important details, like paying rating costs, etc.

Well, the pressure was going on, and, generally, publishers like to work with unreleased games, to make an all-platform launch, for marketing reasons.

But this does not explain everything. There was some stressful events that I cant describe yet. If anyone have any question, please ask, and I will do my best do answer it. I just... don't know how to describe, or where to start. But I owe you guys for everything. Your support helped me to survive on very very dark times.

So, again, the full game is uploaded. The game is finish-able. I will hold the Early Access status until I get a decision on if I will get a publisher or not. And maybe work on some extra content to justify all this delay.