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24 December. It's been a while!

(This is a stealth test for Dog Duty, on March, 2015)
With all the worlds on shape, I've took a time off to observe the game from outside. To make a reality check on everything.

Well, it's time to do a final push, to release the final game. There's some bug and performance fixes uploaded yesterday, and some key targets to work ahead.

The updated list ahead contains:

-rework on some parts of the worlds
-addition of more of what we call "road combats"
-some vehicle fixes issues
-Rework on some stage locations
-Shop related issues, money balancing, etc
-Paula's voice actor
-Add some more weapon consumables
-more bug and optimization fixes
-Unique boss for River and Swamp
-Final boss
-new intro animation, end game animation
-change some game sounds
-more music tracks

(A redesign on the first world, the HUB, in progress)

It's great to see Dog Duty reaching it's completion, but it's still hard to me to set a final deadline. I'm personally planning to finish everything on February, 2018, but something says that March will be a more honest final deadline. Only time will tell, and we will be doing our best to finish the game as best as possible.

(PS: we planned to release a patched version, with Romeo playing as Santa, but the HUB redesign got our time.)

Happy holidays!