So... we started working on the Oculus Rift port meaning the hands needed some improvements.
- Player hands refactored, improved graphical quality
- Motion controllers' jitter significantly reduced
- Bow string+arrow mismatch fixed
- Updated weapon grab positions, rotations
- Optimized bloom
- Navmesh fixes on Escape level
Thanks for all your feedback!
If you have a good idea or any suggestion please don't hesitate to send us a
message.Your feedback is very welcome and by giving your input you also
become part of the development process! :)
