Just like the last episode of our Dev Diary, in which we showed off our upcoming monster the Embracer, this episode will also showcase something fast and deadly: our work-in-progress weapon based on the legendary Uzi. We started searching for a starting point to a sci-fi-but-grounded-in-reality submachine gun, and after the first round of concept art we were pretty confident that this little death-machine is what captures our imagination.
At this point we were merely searching for a solid base, that our visual team can then unleash their creativity upon. The weapon attachments you can see are all cosmetic and temporary, as we already plan to implement a kind of universal attachment-feature, that you can use to pimp those guns to your personal liking. Before this is fully working we try to avoid any additions to our guns that could seem interactive to our players. While you’re enthralled by the miracle of VR you have this urge to touch, fiddle and generally interact with everything that seem fiddle-worthy. Therefore gadgets like levers, buttons, and parts of your weapon that seem interactive but aren’t, may cause disappointment.
After a quick round with our game designers we also ruled out any kind of protruding shoulder stock, on account of it poking out your virtual eye and thus producing considerable discomfort. On the second round of concepts we’ve decided that the bulkier, more beefy-looking weapons are much more to our liking than those other feeble things. And then, like a lightning bolt from the realm of awesome ideas, two words flashed up in our concept artist’s brain: BLADED GUNS.
After gushing over the gameplay possibilities this can offer (like a double headshot-decapitation and other awesome moves), we were sure that this HAS to happen in one way or another, maybe as a unique attachment. Of course a few minutes later the sobering effect of reality has set in, when we started to figure out the amount of changes and work that needs to be done before this can be fully implemented. Because most of this material is strictly work-in-progress, we couldn’t set any deadline yet. But the Gunblade (name also work-in-progress) is now definitely on our to-do list.
Due to this little detour, our design for the gun has irreversibly changed. Now sporting a much more futuristic look, what started out as an Uzi is taking shape as a gun that was born for proper mutant-killing. There are still a lot of work ahead of us before you can put your hands on this tiny beast, but we’re very excited about your feelings about the new direction this concept has taken, so don’t hesitate and write a comment below, send us a message or join our Discord channel (you can ask for an invite in the aforementioned places).
