Hey everyone!
Here's some patch notes for you all. We've been working hard fixing all the bugs you all have posted in the Steam Forums and trying really hard to respond to each and every one of you.
Thanks so much for being awesome and working with us so we can improve the game together. Anyways, onto the details:
Spec 3 Fixes:
- Lab note had 2 typos that we fixed up
Spec 4 Fixes:
- The player could see Spec 4's teeth when the player spawned in the room. I don't know about you, but I for one am not interested in Spec 4's dental work, so this issue was removed.
Spec 5 Fixes:
- We know you love those hallucinations so we made them more frequent and happen at a quicker rate when you enter a room.
- Who doesn't like music? Spec 5 loves music so much that her chase music started even before you saw her! This has been fixed.
- Spec 5, do you have a fog machine in your area now? Added missing fog effect in final scripted room.
Spec 8 Fixes:
- Spec 8's little deer friends can no longer hug you in to a corner and get you stuck (even when they died). Also they are a lot chompier and will bite you right away now.
Spec 10 Fixes:
- Spec 10 liked showing off its transformations by appearing in the wrong transformation for a split second in the room before switching to proper form. We put a stop to this and told it to play it cool.
- Beep: Notes don't sound like paper
Spec 11 Fixes:
- We like the Play Tunnel so much we put "enter" in all caps.We realize this isn't proper... _ENTER now says Enter.
Spec 12 Fixes:
- Spec 8 now enters the Wine Room like the original game
Specimen As A Whole Fixes:
- We all have that one friend who hangs out and doesn't leave when they're supposed to, right? Well, specimen wanted to do the same. Fixed a bug where specimen rechase woud follow you into a scripted room.
- The player somestimes would spawn inside a specimen during re-chase, we realize that's uncomfortable and fixed it.
- Everyone spawns with their attacks cooled down now so they are ready to eat you
Boss Fight Fix:
- A Unity bug meant that sometimes his attack patterns would get doubled up, as much as we love a GIANT pile of little minions this has been fixed for the time being.
- Final boss' charge up particles would sometimes stay around even if he wasn't increasing his power level.
Misc Fixes:
- If you are playing the game in a different language, CAT-DOS would not display the word 'specimen" or the number of the specimen, that's fixed now.
- Specimen music fade in has improved
- Collision on notes has impoved GREATLY, we basically made it a box instead of a sphere. I love boxes.
- Howard was slightly too big for his room, so we made him smaller so that he doesn't hit or clip his head on the ceiling.
- Specimen 5 and 6 method of killing was swapped on CAT-DOS, it's correct now.
- 500 door and Express tunnel sounded like wooden doors even though they're metal. Correct sound effect is in.
- We fixed some issues with the axe appearing on the Credits screen and on the main menu. NOT ANYMORE AXE!
- Counting is hard: Some scripted rooms were appearing before they were supposed to, that is now fixed.
- Options menu UI navigation - you can select FOV on the Graphics panel when using a controller
- Stand Back Stamina - Infinite stamina doesn't sit on top of the indicator anymore
We've made a nice discussion thread that you can check out here that lists all the reported bugs and the status of said bug.
-The Albino Moose Games team