PATCH NOTES 3/3
Psychobilly passed the heck out from all the accrued sleep debt over the course of getting the game released so instead you get ME writing the patch notes, ha ha ha!
Spec 3 Fixes:
- Lab Assistant Got An English Degree - Fixed typos.
- _ - All doors show correct interaction labels
- Don't stub your toe - fixed collision on the small PCs
Spec 5 Fixes:
- Once is enough, thank you - you can no longer re-start her chase theme over and over again by walking in to the trigger.
Spec 6 Fixes:
- Nice to see you again - Spec 6 will now show himself when you enter a room so it's a LOT harder to get stabbed on accident
- Knife to see you again - Spec 6's attack is charged immediately so you can't run up and high five him without taking damage
Spec 11 Fixes:
- Return of the FUN TUNNEL music
Spec 13 Fixes:
- Splish Splash - Her chase music is back
Specimen As A Whole Fixes:
- Found more rooms where specimen could rechase you and shouldn't, or would keep chasing you and shouldn't. Now sit Spec 3 and STAY!
General Fixes:
- Right day - the date on the previous patch notes has been corrected
- No more Kerbal Bunkbed Program - fixed the colliders on the bunk beds so that it no longer sends you to space if you walk in to the ladder just right
- Thickened up the walls - No longer using the previous unreliable collision detection on the walls, they are now big sturdy boxes so you shouldn't be able to clip through them anymore.
- One band at a time - Ambient music, specimen music, specimen killscreen music, credits music, and whatever other music I missed in that list will no longer overlap. Also fixes the weird ambient noises on the menu and in the credits (even though I thought that was neat).
- It really didn't want to ever ever run out - Spooky's gift at 750 no longer persists through exiting and starting a new game while it was active
- Darkness 2: The Darkening - Rooms will once again occasionally darken beyond a drab grey.
- Shhhh: Don't play the door sound twice in Room 1000
- Look here - Menu scene will now point the camera correctly and you won't be looking the last direction you looked in the game. (That sentence makes sense right?)
- Blink and you'll miss it - Extra bright frame after the GAME OVER killscreen will no longer show up
- Troll Randomizer - Randomizer on specific sequences has been adjusted so you don't get the same room for the whole chase.
We've made a nice discussion thread that you can check out here that lists all the reported bugs and the status of said bug.
-The Albino Moose Games team