Hi there everyone! We're back at the office and working hard on bugs and the Hospital update! Enjoy some patch notes and stick around for some extra news at the bottom of the post, YEAH! Yeah, this patch is HUGE.
Spec 2:
-BACK FROM WHENCE YOU CAME! Spec 2 is now affected by the axe
-Spec 2's been on the treadmill these past few weeks, he moves a lot faster now
Spec 5
-"red room" now has fleshy sounds and moves around, did we mention crying? There's a lot of that too. In the words of QA, "Ewwwww".
-How does that song go again? Spec 5 has music now
-We believe that once a door is kicked down, it should stay down. Fixed bug where the door would sometimes appear on hinges again after being kicked down by Spec 5.
Spec 6
-I get knocked down, but I get up again! Spec 6 is affected by the axe
Spec 8
-Snuggle buddies til the end - Deer would push the player and cause the player to fall out of the world, this is fixed now. Not cool deer, not cool.
-Spec 8 went to the gym with spec 2 and Spec 8 now moves quite a bit faster now.
Spce 9
-Spec 9's music plays a few seconds before killing the player; Just keep moving, just keep moving
Spec 10
-When we say pause YOU PAUSE - Spec 10's worm form doesn't lose its momentum when the player pauses the game.
-Spec 10 can no longer clip through the doors, you must obey doors, don't be the door.
Spec 11
-Spec 11's kill screen audio plays for the whole animation. Finally Travis did his job. (ouch - Travis)
Spec 12
-What have we told you about climbing on the furniture?! GET DOWN! The player can no longer stand on the beds or the piano bench.
Spec 13
-Sometimes Spooky gets confused with words, she's only a little kid, come on! Pressure door now has the right text when you try and go through the door again.
-Spec 13's fin clipped through the wall before jumping into the water - How do you even???
-Splish, splash, Spec 13's takin a bath - Spec 13's splash effects are fixed
-Whale then - Whale responds properly to pauses too
Final Boss
-White Hallway now has partical effects - OOOOOOOOOOO
-What? What did he say??? WHAT ARE THEY SELLING?! The radio in the white hallway before the boss fight has subtitles now.
Misc
-Sometimes the lurkers of the Mansion liked to make noise before you even entered the room, the "screetch" noise upon entering a room has been fixed
-Other misc audio glitches have been fixed
-Lost Woods puzzle room sometimes layered its DINGS and DONKS, we no longer double your honk if you donk
-You have no reason to go backwards in the Lost Woods puzzle, you gotta move forward in life or death...
-Back tracking? What's that? You can no longer go back through scripted rooms once you leave them
-Fixed subtitles bug for the good ending
-Credits roll a lot more nicely and end well with the lovely credits song that our friend Moi made for us
-Howard, if you didn't miss all our work meetings, you'd understand how this works. Fixed Howard again agian again (Please - Travis)
-Axe is now lit appropriately
-Swish swish - Axe swing audio can no longer be heard when you enter a new room while holding the axe
-When specimen is turned off in the Options menu, they aren't eligiable for credit cards, loans, or re-chases.
-Overall optimization for load times for rooms
VR Related Fixes
-Fixed issue with the Vive pointing the wrong direction on launch.
Lot of patch notes, lot of time spent fixing these bugs. As always, keep posting in the forums and helping us improve the game! We've made a Twitter for our game studio. You can find smaller updates here and interact with us! Please give us a follow and stay updated on all things Spooky's and Albino Moose Games related.
Thanks again for all the support you've given us!