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May 19th Patch Notes

HEY WE FIXED THINGS.

Neither of us are feeling very creative so these patch notes will be less funny.

SORRY.

Patch commences:

Karamari Hospital

  • Fixed the coffee maker - Monster 2 & 3 are a bit faster.
  • Got more paper in - Note is now visible in the hospital room from the hall where the security guard sits.
  • Soda can switched to decaf and now only shows up in NG+
  • Fixed the door noises in the lab for both broken & non-broken doors.
  • The thing to prevent you from opening the door while Monster 1 was hanging out in front of it somehow moved slightly to the right (seriously) - we put it back so you can't skip around him anymore.
  • Wardrobe is coordinated and Spooky now only wears her nurse's outfit on NG+
  • Redecorated the deformity wing so you can't see the empty backs of cabinets

Base Game

  • Counting is hard and now the base mansion won't show room 995 when starting a game after playing in the hospital
  • Brain had a think about it and now zaps you proper like.

General

  • M-M-M-MULTI SAVE - You now get 1 save per game and you won't lose progress in one by playing the other. SORRY.
  • All the doors refresh stamina now

I think that's it???