HEY WE FIXED THINGS.
Neither of us are feeling very creative so these patch notes will be less funny.
SORRY.
Patch commences:
Karamari Hospital
- Fixed the coffee maker - Monster 2 & 3 are a bit faster.
- Got more paper in - Note is now visible in the hospital room from the hall where the security guard sits.
- Soda can switched to decaf and now only shows up in NG+
- Fixed the door noises in the lab for both broken & non-broken doors.
- The thing to prevent you from opening the door while Monster 1 was hanging out in front of it somehow moved slightly to the right (seriously) - we put it back so you can't skip around him anymore.
- Wardrobe is coordinated and Spooky now only wears her nurse's outfit on NG+
- Redecorated the deformity wing so you can't see the empty backs of cabinets
Base Game
- Counting is hard and now the base mansion won't show room 995 when starting a game after playing in the hospital
- Brain had a think about it and now zaps you proper like.
General
- M-M-M-MULTI SAVE - You now get 1 save per game and you won't lose progress in one by playing the other. SORRY.
- All the doors refresh stamina now
I think that's it???