1. Added new dynamic relationship between officers
★ Before - officer has only few fixed relationship
Now - officer has dynamic relationship, the relationship between each officers will change during game
★ Tasks, events, interactive all effect relationship
For example, officers fight together, both officers will increase rapport
So far there are about 40 ways to increase/decrease relationship, so find it yourself
★ One decision may effect multi targets, for example, if the ruler killed one officer, all of his kins/relations may hate the ruler
2. Added marriage, sworn
The ruler can assign officer to marry or sworn to someone when it meets conditions
3. Improved perfomance
4. Fixed bugs
