This week's update includes a slew of improvements for our builders, as well as some great optimizations for players on the PC, MacOS and HTC Vive!
This thread offers the complete build notes, but you can also find them at the QUIRK support portal . Leave a reply below for any questions or comments!
You can also find the entire block library, with descriptions and information by clicking the following link: THE QUIRK BLOCK LIBRARY LINK!
HEY! Don't forget to join us Friday, June 16th at 4p Pacific for Happy Hour, as we play in-game with our pal and happy hour stream host Pootloops!
Read on for the complete BUILD-A-PALOOZA PATCH NOTES!
Improvements in VR for HTC Vive Players:
- The create account bug has been fixed! Please send a note to [email protected] (mailto:[email protected]) if you run into any trouble
- Jetpack flight speed has been raised for VR players so that they are as fast as MacOS and PC players
- The melee hammer no longer persists across sessions in VR
- Added better descriptions to the Edit tools in the build menu
- Shield and Strength buffs have been reduced in size so that VR (and PC players in 1st Person) players can see better when buffed
- Muzzle flash has been reduced in size so that VR (and PC players in 1st Person) players can see better while the effect plays
- Controller labels have been optimized for VR players
New Fun in the Commons!
- Try out the catapult and the new mini-game! Shoot blocks, balls, and other players through the sky-hoops! All you have to do is place (or ask) the thing you want to shoot into the ammo trough, and then jump into the catapult! Holding down the left mouse button will increase the speed and strength of your shot.
- Look for the grappling hooks!
- Added a high-dive (whoa VR!)
- Moved Kiosks around, added a pretty fountain, some apple trees, tons of green balls and a bouncy house with way more bounce!
- Updated and improved the bowling lanes!
New Block Point System!
The biggest news of the day has to be the introduction of the new block point system. You said you wanted all the blocks, and we listened! Now, rather than requiring you to level up to get access to new and exciting blocks, we’ve given everyone access to all the blocks. Sort of. Let us explain:
New Point System Quick Notes:
- Players now have access to all the available blocks!
- Each type of block has been assigned a point cost
- Players have budget of 8800 points to spend when building
No More Leveling Up For Blocks!
We’ve replaced the old level up system with a new point system that assigns a point value to each block based on that block’s impact on things like game play and processor power. This means the more powerful blocks (and the blocks that are known to bring even the beefiest rig to its knees when placed by the hundreds) cost more for builders to use. Common blocks cost less, which means you can use a lot more of them to build your creations.
Builder’s Tool Update Quick Notes:
- Big usability improvements to the builder’s tools!
- Introducing 13 new and improved block and props (see the Block Library for descriptions) that bring a whole new level of customization and creativity to building.
- Extensive backend engineering work to make it easier for us to give you new building blocks!
- Tons of graphic optimizations that improve both game play and performance on PC, MacOS and the HTC Vive
Better Build Palettes!
We’ve reorganized and improved the current build palettes so that they are much easier for our builder’s to use. This includes a sorely needed update on our names and descriptions, a slick new menu interface and improved the graphic performance of the building palettes.
13 New and Improved Blocks for Builders!
- Sticky Moving Platform: must place two. Invisible platform that travels between two placement points carrying all connected blocks with it
- Trampoline Block: Bounces players, baddies, and projectiles on impact. Cannot be moved or destroyed by players
- Player Respawn Point: Randomized respawn points for players coming back to life
- Sticky Rotating Platform : spinning platform that will rotate any connected blocks
- 6 Note Blocks: 6 colors play 6 notes when touched:
- The red block plays a note in the key of A when touched
- The orange block plays a note in the key of B when touched
- The yellow block plays a note in the key of D Flat when touched
- The green block plays a note int he key of E when touched
- The blue block plays note in the key of F Sharp when touched
- The purple block plays a note in the key of A when touched
- Green Sphere: can be moved but not destroyed by players
- Jetpack: Now flies faster for VR players. Allows players to fly if they are wearing it on their back
- Stun Gun changed to Toast-A-Lizer: now with 10 shots. Players hold this to fire electric sparks that temporarily slow enemy players and baddies.
- Bouncy Block: We've added some serious bounce to this block, making it the bounciest bounce ever for players.
- Catapult: This new weapon allows you to load up blocks and fire them at people. Or, you can load up people and fire them at blocks!
More Blocks Coming!
This update also introduces some back-end work on our block selections that will allow us to add a variety of different colors, functions, and features to your block options more quickly and cleanly than before. This means we will be introducing even more new blocks in the very near future (stay tuned for the last week of June for those!).