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Patch 1.54.0A: New Soldier, Gameplay Changes and New God’s Features

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Game:
[News] (God) It is now possible to play spy soldiers
[News] (Arena) (God) It is now possible to change soldiers during the game (previous soldiers, if still alive, are instantly eliminated)
[News] Added a quest for Zeus players
[News] (Classic) The entrance to every Guardian Area is now protected by a fog that prevents vision and bullets from passing through

[Feature] (IA) Gods now can change soldiers between rounds

[Change] Jump Cooldown: 3 -> 1,8 seconds from the start of the jump
[Change] Nadiel and Cindula can now use almost all their skills even when they fly
[Change] Improved the Hitboxes of Nadiel's skill 1 and Vanadis' Ultimate skill
[Change] Enlarged of 50% every ranged skills’ hitbox
[Change] Stunning Nadiel and Cindula while they fly will make them fall

[UI] The Cindula’s Ultimate Skill icon now shows a block sign when the protected ally dies

[VFX] Zeus' Skill 2 now has a new particle effect
[VFX] Changed Jack’s Skill 2
[VFX] Changed Anais basic attack

[FX] Added sounds to the arcane power “Hemorrhage”

[Bugfix] Now also Blud sees the indicator of his Skill 2
[Bugfix] Now the Guardian status icons are correctly initialized in the spectate of Gods
[Bugfix] Now all sounds are attenuated correctly when increasing the distance from the source
[Bugfix] Fixed some minor bugs related to soldiers
[Bugfix] Fixed some bugs related to particle effects
[Bugfix] The water of the Canyon is now seen correctly even during the Spectate
[Bugfix] Poseidon's knockbacks and his Tornado no longer affect Invulnerable entities
[Bugfix] Bots no longer kite Guardians
[Bugfix] Voice chat icons are now correctly displayed on the God HUD too

[Localization] Updated several parts in French and Spanish

[Optimization] Optimizations on numerous map elements

[Balancing]
— Bay’s Guardian ---
- Attack speed: 1.5 -> 1.2
- --Base Attack --
- Physical damage: 150 -> 130