Game:
[Feature] (God) It is now possible to send the currently selected soldiers to a specific point by clicking with the right mouse button on the minimap
[Change] The allied hunters can cross Mya's aquatic cage
[Change] The enemy units can no longer enter/exit Mya's aquatic cage by passing from underneath
[2D] Updated in the shop the icon of the empty slot objects
[3D] Improved the cancellation effect of Nadiel and Cindula’s animations
[Option] Now Gods can change the sensitbility of the camera both when you move it with the direction keys, and when you move it by placing the cursor at the edges of the screen
[FX] Updated the sounds of Nadiel's Skill 1
[FX] Added random variation of frequency to Gods and Guardians’ skills
[FX] Added random variation of frequency to Artemis, Hephaestus, Eris and Poseidon’s skills
[FX] Added a channeling sound for Cindula's ultimate skill
[FX] Changed the pitch of Anais, Balgroon and Blud’s skills
[FX] Fixed an issue where the sounds of Hunters, Guardians, and Gods were not played properly
[Bugfix] At the beginning of a new match, the entities in the Fog of War are now correctly hidden
[Bugfix] Fixed a bug for which the Altars no longer saw their areas of influence
[Bugfix] Guardians show again their zone of influence when they respawn
[Bugfix] The sound of the heartbeat is no longer reproduced when your hunter dies
[Bugfix] Now Gods who do not have vision, can’t see the vital values of Guardians hidden by the Fog of War
[Bugfix] Fixed a bug where the projectiles were shot from strange positions when playing in the tutorial
[Bugfix]Fixed a bug where gravity could affect the movement of units that are immune to it (ex: Nadiel and Cindula at the beginning of the flight)
[Bugfix] Fixed a bug for which AI could not correctly cross the Athlon portals
[Bugfix] Fixed a bug for which the particle effect of the Pirate Bay Guardians’ bullets could not be seen on some occasions
[Bugfix] Fixed a bug for which Nadiel did not get the AD bonus when he killed someone marked by Cindula
[Bugfix] Fixed a problem of rounding off the values of some enhanced statistics
[UI] Now you can disable the on-screen indicators via the options menu
[UI] Entities affected by Nadiel's skill 1 are indicated with a mark above their life bar
[UI] The icons of allies with less than 30% of life now flash of red
[UI] Improved the clarity of the item store’s interface at the start of the round
[UI] Improved the visualization of tooltips in Lobby
[UI] Now you can see in the HUD the items’ time windows in which you can activate their effect
[UI] Under the allies‘ icons on the HUD, there is now an indicator that represents Cindula's bond with an ally
[VFX] Added a particle effect of hit for the spheres of Wyzo's Ultimate skill
[VFX] Implemented a particle effect for the sacred fire of Cindula's Ultimate skill
[VFX] Improved the effects of the altars of vision
[VFX] Improved the particle effect of braziers in the team bases
[Balancing]
--- Anais ---
-- Skill 3 --
Mana Cost: 90/90/110 -> 90
-- Archer Soldier --
Physical Damage: 70 -> 80
Armor: 14 -> 20
Magic Resistance: 11 -> 20
-- Spearman Soldier--
Armor: 32 -> 30
-- Fool’s Fury --
%Bonus: 2 -> 5
Effect Area: 30 -> 40
-- Sheridan’s Mask --
Magic Resistance: 32 -> 35
%HP: 40 -> 50
--- Cindula ---
-- Ultimate Skill --
Cooldown: 65 -> 60
--- Nadiel ---
-- Ultimate Skill --
Cooldown: 50 -> 55
Maximum true damage to Guardians: / -> 200
Client:
[Feature] Now you can view the statistics and the different skill levels in the Hunter review screen
[2D] Updated the Splash Art of Cindula