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Patch 1.15.0A: Major Gameplay changes, Divine Soldiers new Gameplay effects and various improvements and bugfix

Game:

[NEW] Each God now gives an additional effect to their Divine Soldiers.

[Feature] at the beginning of the new match, each team respawns on a base other than the previous one (counterclockwise)
[Feature] Now Bots respond correctly to the ping of the God

[Change] (God) When you send soldiers to a target point, soldiers are located around that point instead of trying to reach exactly that destination
[Change] (God) The Minimap no longer reacts to clicks with the right and central mouse button
[Change] Modified The 1th skill of Eris: Tooltip is available in client and in game
[Change] (Bot) Increased enemy detection radius

[Balancing]
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-- Jack --
Damage for enhanced base attack: 100 % to -> 120 % to

-- Mavi --
Base Attack:
[Function] Now can defuse the barrels of Jack's second skill
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[FX] Updated the sound of Illouase's first skill
[FX] Added a new sound effect to Mavi's base attack

[VFX] Modified the length of the eye trails of Demonic Yokpull
[VFX] The Demonic Yokpull eyes now appear correctly in the character selection screen
[VFX] Modified effect and particle effect of the Artemis' Third Skill's arrow
[VFX] modified the particle effect of Artemis's second ability

[Bugfix] Improved collision system
[Bugfix] Corrected a Bug for which the wrong target could be hit if more targets were aligned
[Bugfix] Corrected a Bug for which it targets could be hit beyond walls
[Bugfix] The buff particles are now turned off at the beginning of a new round
[Bugfix] Solved some projectile visualization bugs of the Pirate Bay and Cemetery Guardians
[Bugfix] Wyzo's Ultimate Skill's spheres now deal damage only to the actual target and not to all enemies on their trajectory
[Bugfix] Anais is no longer permanently invisible if she dies while invisible
[Bugfix] Now Bots that get hit by an ally under Friendly Fire won't keep trying to attack him for the rest of the game
[Bugfix] (God) The allies' status indicators in the HUD now update correctly
[Bugfix] (God) The "Summon Divine Soldiers" skill's tooltip is back visible
[Bugfix] (God) If you are in Commander Mode, the block icon will show regularly on the interface after a skill is no more in cooldown
[Bugfix] (God) Now the results of matches in the HUD are correctly shown during spectate mode

Client:

[UI] (Lobby) Added the "Summon Divine Soldiers" skill in the screen that appears after locking a God

[Localization] In the "Characters" screen it is now possible to read the descriptions of the extra effects given to soldiers by each different God