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Bug Fixes for vertex size after scaling and more

Bug Fixes for vertex size after scaling and more

Vertex size after scaling
Scaling an object up or down changed the vertex size. This was the result of the performance optimizations we implemented as a result of box select. Fixed now.

Alignment tool placement incorrect when object rotated
Rotating an object then placing an alignment tool would result in incorrect orientation of alignment tool. This seems to have been a problem since alignment tools were implemented. Not sure why we didn't notice it earlier, but it's fixed now.

Scaling twice required reselection
Scaling once, then releasing one or both controllers and scaling again required moving the controllers away from the object (deselect) and back into the object (reselect). Fixed so object can be immediately rescaled without reselect.

Known issue: Object still appears unselected after first scale operation, but this is a visual bug only.