New Features: Box Primitive and Selection Flip Normals
Box Primitive
- Click the Box button under Primitives in the Tools Panel.
- Trigger click once to define the start point.
- Move the controller to stretch the plane.
- Trigger click twice to define the end of the first plane.
- Move the controller to extrude.
- Trigger click a third time to finalize the box.
Use with snaps enabled for cubes and perfectly vertical or horizontal shapes.
Selection Flip Normals
- Click the Select Vertices button under Selection in the Tools Panel.
- Trigger click repeatedly to select desired vertices and triangles.
- Click the Flip Normals button under Selection in the Tools Panel
This differs from the Flip Normals button under Triangles in the Tools Panel as it flips all the normals of the selected triangles rather than flipping one normal per click.