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Feature Release: Fill Tools

Feature Release: Fill Tools

We now have the ability to color triangles/faces! This was a fairly massive undertaking and we're really excited about the potential of this awesome new feature.

First, we needed a color picker tool. You'll find it in the Settings panel. Trigger click and drag the sliders to change colors. Your choice will be remembered across application restarts.

Next, we discovered the Wavefront OBJ library we were using didn't have MTL (material file) support, so we had to add that upstream. MMVR will now read and write the file "load.mtl" in the same folder as the file "load.obj". On our machines the path to these files is: "C:\Program Files (x86)\Steam\steamapps\common\Mesh Maker VR"

This means you can save your work in MMVR and import it into Blender or any other application that reads Wavefront OBJ files with colors attached to faces. You can also go from Blender to MMVR just as easily with colors attached to faces.

Finally, we needed a way to fill triangles with the selected color. You'll find two "Fill" buttons in the Tools Panel. The first is in the Triangles section. This allows you to fill one triangle per click. The second button is in the Selection section and this allows you to fill multiple triangles at once from the current selection ( box select, etc ).

We also overhauled the selection visualization system and tweaked the lighting in MMVR so colors show up properly and are recognizable in various situations.

Extrusion has been improved to extrude, at first, along the average of the selected face normals now.

We have an eye dropper tool planned and we'd like to make colors visible in object mode as well as triangle modes. Stay tuned for more updates!