Developer postOriginal post (opens in a new tab)

Feature Release: Preserve OBJ UVs and imports quads

Feature Release: Preserve OBJ UVs and imports quads

New features:

  • The OBJ loader in MMVR now preserves UVs (texture coordinates).
  • The OBJ loader imports quad faces as two triangles now. You won't have to triangulate your quad meshes before loading in MMVR anymore.

Bug fixes:

  • Reset wasn't resetting to 90 degree rotated position. This is fixed.
  • Object scale followed Add/Move Vertex followed by Reset left vertices much too large. This is fixed.