Feature Release: Preserve OBJ UVs and imports quads
New features:
- The OBJ loader in MMVR now preserves UVs (texture coordinates).
- The OBJ loader imports quad faces as two triangles now. You won't have to triangulate your quad meshes before loading in MMVR anymore.
Bug fixes:
- Reset wasn't resetting to 90 degree rotated position. This is fixed.
- Object scale followed Add/Move Vertex followed by Reset left vertices much too large. This is fixed.