New Class - Rogue:
A tricky, skillful scout and spy who wins the battle by sneak attacks rather than brute force.
Class Feats:
- Sneak Attack
- Crippling Strike
- Opportunist
- Evasion
- Improved Evasion
- Uncanny Dodge
- Improved Uncanny Dodge
- Defensive Roll
- Slippery Mind
New game mechanic: Ability Damage
Now characters gain feats at 1st level and every 3 levels (1, 3, 6, 9...)
Light crossbows are simple weapons now
Adjusted traits of some monsters:
- Undead: Immune to critical hits or physical ability damage.
- Construct: Immune to critical hits or ability damage.
- Elemental: Immune to critical hits or flanking.
Show class learnable feats only when levelling up
More obvious Custom Character option
Adjusted description format of challenges
Adjusted log format of Cleave
