Increased default field of view: 5 -> 6
Increased number of spells per level of wizards: 1 -> 2
Adjusted spells learning of pre-made wizard builds
Reduced item lock price: 10% of item price -> 5%
Display extra damage dices on character panel when "Show damage dice" option enabled (thanks lorenfletcher)
Optimized game balance at high levels:
Added Maximum Dexterity Bonus 8 for robes and Bracers of Armor
Only wizards can wear robes normally
Only one elemental gem of your party can take effect
Optimized values of monsters
Adjusted following enchantment factors (prices change accordingly):
Destruction: 3d6 -> 2d6
Greater Physical Resistance: 5 -> 4
Extraordinary Physical Resistance: 10 -> 6
Greater Energy Resistance: 5 -> 4
Extraordinary Energy Resistance: 10 -> 6
Greater Spell Resistance: 5 -> 4
Extraordinary Spell Resistance: 10 -> 6
Arrow Catching: 2 -> 1
Greater Arrow Catching: 5 -> 2
Extraordinary Arrow Catching: 10 -> 3
Greater Armor: 5 -> 4
Extraordinary Armor: 10 -> 6
Greater Natural Armor: 5 -> 3
Extraordinary Natural Armor: 10 -> 4
Extraordinary Luck: 5 -> 3
Greater Spell Penetration: 5 -> 4
Extraordinary Spell Penetration: 10 -> 6
Greater Regenerating: 5 -> 4
Extraordinary Regenerating: 10 -> 6
Adjusted following enchantment price factors:
Vampire: 3 -> 2
Poison Immunity: 5 -> 3
