As we said before, at Hermes Interactive we are absolutely commited to improving the game with the suggestions we get from all of you. This new update includes:
- Automatic Trading Routes now keep track of profit and losses since you started them.
- Tweaked the placement of production buildings in the world so it's more unlikely that a city will produce the same goods it needs (for example, having both an arsenal and barracks in the same city).
- New legend box in the city window that explains the meaning of the different colors of prices.
- Price tooltips in the city window now appear much faster than before.
- When trying to buy or sell goods in a city with no trade office after you open one it will automatically resume whatever action you were going to do.
- More accurate data in the competitors window charts, particularly in the 1, 3 and 5 years zoom levels.
- Several improvements to the soundtrack of the game, made by our wonderful composer!
- Cities where you own a trade office are now marked with an asterisk in the Automatic Trading Route window.
- Fixed an exploit that allowed the player to improve the relationship with a country by buying and selling the same goods many times.
- Fixed a bug that caused the UI to lag severely when creating an Automatic Trading Route with over 15 steps.
- Fixed a bug that caused the AI players to glitch if you sabotaged one of their ships.
Now onwards to the next update! And also the SteamOS / Linux release that is coming in a few days.
As always, thanks for your feedback!