Hey, y'all! Between my long stretches of waiting on console builds to finish and definitely not playing Persona 5, I've been brainstorming ideas for a new, middle-of-the-road difficulty mode to bridge the gap between the current Easy and Normal modes. In essence, the "Normal" mode right now would be more akin to a "Full" mode, and the new mode would be a bit closer to a more simple JRPG experience.
These are the differences I have in mind specifically:
- Weapon levels automatically "train up" to the cap when they're acquired, so, training with items is not necessary. No bonuses.
- The Power Flow system would remain as the primary means of leveling. Item drops from enemy encounters (other than unique boss rewards) would be greatly reduced or eliminated, so items would only come from treasures and Gilded shop purchases.
- Enemy stats would be reduced across the board.
- All specialties would be removed and would remain at their "baseline" values. (Not sure if Rik's Quiver would count for this too).
- Tox can cycle his breath weapon any time in the world using the Left Trigger button, while Right Trigger remains the "use skill" button. This can also be done in battle during the Command phase. His current affinity would effectively be +50, and the rest would be zero.
- Increase character speed and jumping power like it is in Story Mode.
- Post-game challenges would be unavailable, but New Game + would be an option.
Do these ideas seem pretty sound? I can probably get it roughly implemented in a few days, barring some light testing and designing a new "status" type screen, so I'd like to turn it around soon before I have to commit to the console versions if possible. And of course, I am opening the floor to specific suggestions/additions on this here discussion board: http://steamcommunity.com/app/575940/discussions/0/135513549092726897/
Thanks! ːred_draconː