Version 1.0.2 is now available! It addresses some of the issues suggested by the community. The others are still to come!
Interface
- Buttons can now be remapped from the Options screen! Choose "Bind Controls" and go through each button to bind it to a key. You can also reset keys to their defaults on this screen. Bindings will persist across all save games. If you forget certain buttons, or accidentally create a situation that you can't correct, the arrow keys are always mapped to navigation, and the left mouse and right mouse are always bound to confirm and cancel (along with middle-click for opening the menu), so you should always be able to navigate back to the options screen to fix it. You can reset key bindings to their defaults by choosing the Reset option on the Options screen.
- Added a new "Colors" option for button prompts that gives a blank slate for prompts; useful when defining your own keys. Proper labels will be a bit of an undertaking, so, that's still to come.
- Tutorials are now more concise, and highlight relevant parts of the screen.
Technical
- XInput controllers are now supported.
- Increased collision sensitivity to hopefully remedy characters being able to phase through "trigger" areas.
- Capped the target framerate to a finite value to avoid issues where the framerate was too high and caused video card issues. This setting is ignored when VSync is enabled (which can be turned on with the "Launch Configuration Tool" prompt).
Balance
- Added additional Sky-elemental drops to enemies in the River Valley area.
- Tweaked the difficulty of the boss in the River Valley area.
- Increased the maximum limit on items carried from 200 to 500. Item stacking is still to come.
- Slightly boosted attack and defense ratings of late-game foes all over.
Other
- Fixed some formatting issues in the manual.