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Week 1 Update!

First off, thanks so much for the great reception so far! I'm so thankful my experimental, esoteric RPG ideas are appealing to so many of you fine folks. I'm working hard this week to incorporate several little fixes and quality-of-life additions to the game, so please keep the feedback coming!

Here's a brief list of what I'm working on right now. I don't want to over-promise, seeing as I'm just one guy, but ideally I'll have all of this ready to push out in the next major update later this week. Here goes:

  • Rebinding controls (especially for keyboards)
  • Tutorial improvements: more graphics, fewer words, and "highlight" spots
  • Tutorial and manual options on the main menu
  • Audio volume sliders
  • Item stacking, and inventory size increase
  • A "follow me" button press that can be used in dungeon areas to make party members temporarily follow your current character. (Thinking of using L3 right now). This will only make them run toward you; no jumping or anything.
  • Some minor bug fixes
  • Some minor balance tweaking in the earlier chapters
  • Steam Cloud support: Coming eventually. It's a bit more complicated than I first thought!

If that sounds like a lot... well, it is! I'm prioritizing the most commonly-requested features first, so, if you have anything to add or report, feel free to post a reply or start a discussion any time. I've enlisted a couple of volunteer moderators to help out when I'm unavailable or otherwise incapacitated by a mound of C# code, but I definitely wish to continue cultivating the positive, helpful atmosphere I've seen so far. You guys are the best!