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End of Week 1 - What's to Come

It's Friday! I somehow survived the first week of my first commercial release mostly intact, so here's a brief look at what's coming up in the next patch (either tonight, or this weekend).

Quick reminder: the Early Adopter Edition Sale ends today at noon EDT, so, in about two hours. Be sure to get in on that while you still can!

And finally, these are the updates that are either in and working, or are on the way:

  • Command party members to follow you in dungeons! They won't jump or actively avoid obstacles, but it should be a nice time saver to keep your party together when necessary.
  • Audio sliders for sound effects and music volume.
  • Item stacking.
  • Added an option to view the manual straight from the main menu. Tutorial re-visiting is still to come (once I get the tutorials polished enough and where I want them).
  • Rik's quiver damage bonus got a buff, and his super move now has less spread. Also, you can now perform his super by just holding the button, rather than spamming the key (though you can still hammer on it if you like - it will probably do more damage that way).
  • Tweaked the potency on the "Forgiveness" healing mechanic.
  • Buffed late-game and post-game enemies significantly.

Things that are still to come: Tutorial recaps, Steam Cloud features, additional achievements.

There is also a strange issue where level loading is taking longer than it did previously. It could be due to an unexpected Unity update, or (more likely) something I did. Rest assured, I've noticed it too, so if I stumble across the cause in the next little while, that will be fixed in the update too.

Thanks for stopping by, and enjoy your weekend!