Good morning, friends! I am uploading a new patch right now that fixes a few (somewhat glaring) issues, and adjusts the balance a bit again. Someday I will stop poking at these numbers and be satisfied, but that day is not today.
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Interface
- Fixed a UI issue when canceling the Specialties tutorial in the Tangle.
- Fixed a UI issue when applying items to Rik's quiver that stemmed from the item stacking addition. Balance
- Scaled back the defense rating and damage on late-game foes a bit.
- Lowered the soft cap on damage. This should help curb outrageous amounts of damage without harming underpowered attacks/characters.
- Boosted the Forgiveness healing factor a bit closer to its original value. Added in 1.0.4b
- Increased a character's ability to resist status effects due to their DEF stat.
- The Princess now gains 25% more resistance to status effects if she's blocking an attack.
- Added several item packs available during the post game. These items can be purchased as many times as desired. Some are not unlocked until after finishing the bonus dungeon.
- Foes affected by status effects will now alternate colors between status colors and targeting colors if they're also targeted by ally attacks during the Command phase.
Let me know how things work out now! And thanks, as always!