A quick update that fixes a few bugs and adjusts some balance. Here are the full notes:
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Gameplay
- Fixed an issue where having triple ammo with Rik's "Spread Shot" skill could result in a failure to throw anything if attacking too quickly.
- Increased the damage of Sonya's attacks. Interface
- Increased the intensity of the target colors in battle. Still working on an elegant way to separate this from status effect tinting!
- You'll now receive a random hint about the current battle on the "Retry" screen if your party is knocked out during a boss battle.
- Re-wrote on the effects of the Princess' "Fury/Forgive" mechanic on the training screen context popup.
- Fixed an issue where Bonus training indicators (the white bars) were sometimes incorrect for Rik when using Sharp items. Balance
- Reduced the maximum HP of the final post-game boss.
- Tox can no longer fully resist elemental damage by having -100 affinity of an element. Instead, the minimum cap is now 25% damage taken at -100 affinity.