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Version 1.0.7 - New Game Mode!

Version 1.0.7 is finally here! The biggest addition is the addition of a simple mode that serves as a halfway-point between the regular game and the story mode.

You can choose to play the new difficulty when starting a new game:

It includes a simpler interface, lower enemy stats, and dancing dragons!

Here are the full patch notes, along with details on what the new difficulty mode entails:

    Gameplay
  • A new difficulty mode has been added that simplifies the experience while preserving battles and a sense of danger. Difficulty is generally lower in battles and platforming sections. Changes include the following:
    • All characters gain additional jump height (the same amount as in "Story" mode).
    • Training and specialties are not available in this mode.
    • The Power Flow system is still your means of gaining strength.
    • The Princess' "Guard" value is always treated as 150%.
    • The Princess' Fury effect is removed, and healing is slightly enhanced for attacks with a "Healing" component.
    • Rik's thrown attacks are non-elemental.
    • Press (Gamepad: Left Trigger / Keyboard: Q) while controlling Tox to cycle through his breath elements. This works in the world and during his Command phase of battle (before choosing a skill). You can also change his element while viewing his Status screen.
    • Tox's present breath element is treated as +50 affinity, while the rest are treated as 0.
    • Weapon levels are automatically applied as full-strength training buffs.
    • "Bonus" training does not exist.
    • Enemies will drop very few items and fewer Gildeds, except for bosses.
    • Post-game content is not available in this difficulty setting.

  • You can now retry boss battles at a lower difficulty level by pressing the (Gamepad: Y/Keyboard: ESC) button on the Retry screen. Note that you will forfeit your Gildeds reward if you do this. This option is not available in post-game battles.
  • Slightly boosted the number of frames the Princess' guard stance lasts, overall.

    Interface

  • Simplified several interface elements when playing in "Light" or "Story" mode.
  • Removed a few redundant elements from the main menu screen.

Let me know of any issues you come across! The overall experience should be relatively stable, but please let me know if you encounter any insurmountable challenges even with these new modes and options added.

I will update the manual later today with all the new information. Something came up and I have to duck out for a while, but I wanted to get this update pushed out as soon as I could.

Thanks for stopping by! :green_dracon: