✔ PVP Defeats subtract the same amount of Fame points as PVP wins add. Streak-Wins give Gold now; ✔ All battlefields were completely rebalanced; ✔ "Might" of the Legendary Cards was increased; ✔ "Soulbind" and "Reborn" add correct amount of "Might" now;
Dev's Note: All these changes should significantly affect matchmaking balance and upward move in League ladder.
✔ "Divine Arena" changes:
Players can choose now what Warlord they want to fight for. Win for each side will give a Rare Chest;
✔ Added Gold Dust as a new lot in "Surival" and "Journey" shops; ✔ Boosts' duration time was increased to 1 hour; ✔ The starting levels of Journey are easier now; ✔ Added a little chance to get Epic Cards from a Common chest and Legendary Cards from a Mega-Rare chest; ✔ The amount of gold extracted from the Gold Mine was increased; ✔ The cost of high level promotes of Rare and Common cards was significantly decreased; ✔ Added "Defeat" type quests for bosses in Journey that were added with the last update; ✔ The amount of dropped gold was increased; ✔ Added Info Window for each boss in "Journey"; ✔ Legendary League season rewards were recalculated; Warlords:
✔ Son of Woods
"Silence all enemies" is the second skill now:;
"+5 ATK to all Nature allies" is the third skill now;
✔ Trixy
Fixed an issue where Trixy's second skill doesn't trigger death animation;
Cards:
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
✔ Athena
This card is locked on League 1 now. Nothing changes for players who already has it;
✔ Sir Lancelot
Fixed an issue where he gets Block from "Give Block 2 to Melee allies" ability, that was not initially planned;
Epic:
✔ Soul Hunter
Fixed an issue where Level-up from 5 to 6 doesn't give anything;
Added three new Legendary cards:
"Regardus Diplius" - 12/8, Range
✔ Attack: Silence enemy;
✔ Start Turn: Give Vampiric +2 HP to a random ally;
✔ Ally Death: Heal to Full HP himself;
"Marquis de Sat" - 4/35, Melee
✔ Start Turn: +3 ATK himself;
✔ Start Turn: 2 DMG himself;
✔ Death: Heal +20 HP to your warlord;
"Maeve" - 12/11, Range
✔ Give Regen +6 HP to melee allies;
✔ Start Turn: +2 ATK allies around;
✔ Kill: Heal ally Warlord +13 HP;
