Heroes! You have grown your guilds for the last couple of months Now it's time to show who has the strongest alliance of guildmates, reveal your tactical genius and ability to work as a team. "Turf Wars" are here! ✔ "Turf Wars" is a new feature where Guilds fight against each other for the most valuable territories. All guilds are divided into rooms depending on their rate in Guild Rankings, first time based on the current rating (the summary Fame of the guild members), in all subsequent times it will be based on "Turf Wars" result. Amount and quality of the rewards in the room depending on the rating of the guilds in this room. ✔ How are "Turf Wars" going: Battlefield is a map of 6x5 cells. Guilds conquer cells, starting from the side of the map, gradually moving to the middle, where the most valuable territories are placed. ✔ Guild members send their cards to conquer cells. Three times a day "Clash" happens, where the system determines who got the cell. Cells are conquered or held by a guild or a neutral faction that has more "Power" on this cell at the moment of "Clash"(attack option will be blocked 5 minutes prior). ✔ The difference between winner's "Power" and the current "Defense" of the cell becomes "Defense" of this cell for the winner. Guild members of the winner could send cards to improve "Defense" of the conquered cell. When the Guild controls cell, it can attack adjacent cells, but not diagonally. For example: Guild А and Guild В attacked the cell that has 50 points of basic "Defense". Guild A sent 100 "Power", Guild B sent 30 "Power". After "Clash" Guild A will control this cell, basic "Defense" of the cell will be 50 points. ✔ "Turf Wars" game cycle is one week. It starts on Friday at 18:00 UTC, and ends on the next Friday at 18:00 UTC. Rewards are delivered every day at 18:00 UTC. "Clash" happens three times a day at 00:00 UTC, at 12:00 UTC, and at 18:00 UTC. On the last "Clash" on Friday at 18:00 UTC Guilds get doubled rewards for the last day, the new map is generated (Landmarks are shuffled etc.), Guilds are distributed in Guild Rankings and new rooms are formed depending on new Guild Rankings. ✔ "History"(scroll on the right side) shows cells condition during the last some "Clashes". It clearly illustrates the course of "Turf Wars". ✔ How players attack territories: Each guild member can choose any available cell and send his cards there. Available Cards are the personal card collection of the player. "Power" of the cards is determined by its rarity and promote level. Stats, skills, "Soulbind" and "Reborn" aren't counted. So, "Power" of cards in "Turf Wars" isn't the same as "Might" in regular PVP. Sent cards are blocked (but only in "Turf Wars") till the end of the day. And the player can't use those card for conquering other cells. ✔ Territories: Each cell is neutral at the beginning of "Turf Wars" and has basic "Defense", type of landscape, rewards. Some cells have Landmarks. Landscape gives a bonus to cards "Power" that was sent attack/defend this cell. For Example, Wood gives a bonus to Nature cards. Rewards: Rating Points and Influence are added to Guild, Contribution is added to every player individually (see below). Rewards are delivered to the Guild that is held or conquered the cell at the end of the day. Landmarks give an additional reward. It could be gold, gems, cards etc. ✔ How rewards are distributed among guild members: Each guild member gets a percent of general guild "loot" depending on his personal contribution in "Turf Wars". The better player's cards, the more cards player has, the more active the player, the bigger his personal reward will be. Guild member that doesn't participate in "Turf Wars" doesn't get rewards. ✔ Guild Shop: In general, Guild Shop is an evolutionary tree of the different bonuses. Guild Master and Officers unlock and upgrade bonuses for Influence; guild members buy temporary bonuses for themselves. For example, decreasing the cost of card promotes, additional HP to Warlords, +1 Block to all heroes with Block etc. ✔ New guild currency: Elixir How to obtain it: Each guild member gets it every day. The amount depends on Guild level; Sold as a regular lot in "Bank". How to spend it: To increase "Power" of cards on a specific cell in "Turf Wars". Each player increases only "Power" of his own cards.
Other Changes:
✔ Journey Fights against "Trees" are faster now;
✔ Special Summons have x10 option now;
✔ Chances to get Epic card in "Demigod" summon slightly increased;
✔ "Medals" interface redesigned. Added a lot of new medals.
✔ "Queen Ananta"
Stats slightly rebalanced;
✔ "Draggara"
Stats slightly rebalanced;
✔ "Knight"
+3 ATK to all allies with Block" is no longer works on hero himself;
✔ "Karas"
Stats slightly rebalanced;
✔ "Orc-Master"
Stats slightly decreased;
The second skill changed: Death: Give Double Attack to a random Chaos Ally(was Death: Give Double Attack to a random ally);
