Pre-Release Update 3: Now on the Steam, Catch the Cake
- Added "Catch the Cake" as a bonus when you pop a star balloon with all three of your balloons in tact. cake will drop from the sky and grant you points. This will give you a break from being attacked.
- Added monthly and weekly leaderboards rather than only best and daily.
- Added Steam cards, badges, emoticons and wallpapers are now live for all the testers. There are a few more emoticons that need to be approved.
- Added Steam cloud support that will be good for people who play on multiple computers or if you ever migrate over to a new computer.
- Modified enemy spawning to be once per second to prevent clusters of enemies in the later levels from becoming a wall.
- Modified enemy spawning when your own balloons are popped, enemies will spawn less for a moment. This is only noticeable in higher levels.
Here are the past updates between Greenlight and now:
Pre-Release Update 2: Release Enhancements
- Added damage effects when enemies fall.
- Added controller rumble functionality (quite a long time ago)
- Added settings for shake screen and controller rumble.
- Added text hints to menu items. Menu items have always been icons on buttons.
- Added leaderboard and daily leaderboard support.
- Added damage effects to enemies as they fall.
- Added a background to the stats text in the background.
- Modified windowed mode to be 3x larger.
- Fixed an inconsistent glitch that lets you hide your balloons above the screen.
- Fixed cheat console's input box from not showing up when there was no text.
- Modified a lot of fonts to look better.
- Modified cheat console to open and close with a different set of keys.
- Fixed using escape key from pick a pig before the game starts.
Pre-Release Update 1: The Waiting Room Update
- Modified menu controls to move in less time and move when directly pressed such as press right, right rather than hold right.
- Added multiple controller support for the menus rather than only gameplay.
- Added ability to pause with controllers and keyboards rather than touch screen.
- Added the ability to pause automatically if the window has lost focus.
- Added controller rumble functionality. The game also detects which controller the player is using or if the player is using a controller.
- Modified the frog enemy to appear at level 5 and up.
- Fixed glitch with the frog where if you die the frog would never appear again until you exit the game.
- Modified the ceiling bump noise to happen once until you lower out of the screen top area.
- Modified bounce mechanic so you can only bounce on a balloon if you're moving downward. It may change back by the time the game is released.
- Fixed a crash related to taking a screenshot.
Chances are there were a lot more updates before these.