
Hotpatch time! There's some general bugfixes, changes to the AI, plugging holes in the walls of Ari's pixel lobby, and temporarily removing the ice effect on Velvet's throw whiff. The list of known issues from the previous patch notes still stands, for now...
Pixel Lobby
- Pummelin' Plains: Reinforced weak spots in various walls that allowed players to travel out-of-bounds into the void.
AI
- Velvetbot uses shatters far less often on easier difficulties.
- Tianhuobot is now a little better at doing combos.
Gameplay
General
- Fixed an issue where KO'ing predators or being KO'd by predators in arcade mode sometimes caused the screen to shake more than normal.
- Fixed an issue that caused characters grabbed by various air throws to snap to the wrong position during the tech window.
Velvet
- Removed the ice effect during her throw whiff, as it was being misread as an attack.
Paprika
- Fixed a bug that caused the cinnamon roll to float into the air if used during an opponent Arizona's Magic Dash.
- Fixed an oversight that prevented Paprika from being able to block out of successfully landing her level 1 super: Smother.
- Fixed an issue where fruit thrown by Arc Gift Toss wouldn't have an attack hitbox while Paprika was under the effect's of Velvet's level 2 super.
Oleander
- Fixed a rare issue where Fred's 1D would sometimes produce the wrong type of knockback.
- Fixed an effect layering issue where the new Study beam effect would appear in front of magic chapter trap.
- Fixed an error where Oleander had two books during her throw tech animation. THERE CAN BE ONLY ONE.