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News from developers

The project is in the stage of total rework. Therefore, we can not release the update until we finish all the work.

The global update is scheduled to be released by May 9, unless we have time to finish everything by that time.

Main works:

- Strategic mode, saving / loading of the current server state, settlements capture system / other important points, upgrading units (number of personnel, fuel for equipment), range of visibility (intelligence units have the advantage).
The "Defense" and "Ambush" modes are affect the initial respawns in combat. In the "Defense" mode we want to make an additional defensive sites.

- Weapons upgrades for each rank, in the main menu as a "Shop". Weapons are opened for each class separately, for accumulated global team points. List of ranks and weapons to them is in development. In the near future we will show how this looks like in the game. We work on storage / reading from the database, working on the models, animations, etc. In the future we will add different camouflage, skins, helmets / hats, etc.

- Tanks. It was decided to completely redesign the system. The tower and chassis will be in the form of different systems, which makes it possible programming everything more and more in detail (note: a critical hit on the tower disables it, etc.). It is in the early stages of development.

- Ranks. Assigned for every 5 th level (note: a player with 10 lvl will be in the game as a junior sergeant). The current level of players in the game will remain.

It is possible to enumerate for a long time what has already been done (blasting of fences and other objects with the help of a high-explosive grenade, closing of hatches at Sdkfz 222, the shooter hides in the tower in aiming mode and vice versa, we want to make interactive hatches / doors for all equipment, return to the concept of "bolts" "- one shot - one corpse) and much much more.

Special thanks to people who help us in testing and development, those who gratuitously devote time to our game, looking for errors, gives us practical advice, and corrects us when we are making wrong moves. Thank you, friends, on behalf of the whole team.