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SpaceWars Early Access Beta Batch v0.13 & Server Reset

-Addressed an issue where some sectors were not becoming correctly locked after being captured.
-Ship explosion animations will no longer block being able to move or attack.
-The XP popup will no longer block being able to move or attack.
-Fixed an issue where the turn bar would not put ships in the correct order.
-AI controlled ships will no longer count towards the faction limit restriction for players.
-AI controlled combat ships will now be identified as NPC to better indicate which ships are player controlled.
-The NPC civilian ships now have new turnbar icons to differentiate them from combat ships.
-Damaging an enemy ship’s engines now awards XP.
-Addressed an issue were the in-combat ship details was displaying the incorrect information when the ship was destroyed or warping out.
-Successful region defense now awards XP in proportion to the map capture point value.
-The Genari captain abilities Rally Offensive have been changed. Tier 1 no longer gives a damage bonus.  Tier 2’s damage bonus has been reduced to +1 to all weapons.
-Fixed an issue where ship systems disabled by one environment hazard would not update if the ship moves to another hazard node.
-Fixed an issue where the auto end turn wouldn’t trigger when pass turn was used.
-Fixed an issue where the auto end turn wouldn’t trigger if a weapon system was damaged from counterfire.
-A single movement command can now be queued up while your weapons are still firing.
-Fixed an issue where wreckage wasn’t properly being removed from maps after 2 hours.
-Wreckage can no longer be generated on the docking nodes for space stations.
-The Sol and Genari tutorials have been updated to highlight the specific systems that needs to be powered.
-Fixed an issue on the server select screen where the panel could become stuck after deleting a captain.
-Fixed an issue on the server select screen where upcoming servers could appear in the center column.
-The server select screen will now prioritize active servers over upcoming servers in the listing.
-Players using a support class as their primary ship will now be awarded XP based on the following criteria:
-Repair Tenders: +5 XP for every repair point given to other players
-Troop Ship: +10 XP for every marine pod given
-Medical Vessel: +10 XP for every 10% crew heal given
-Fixed an issue where the Sol Military Freighter’s warp out effect appears in the wrong direction.
-The duration for beam weapons has been increased.
-Kill experience is now evenly divided amongst the players of the attacking faction with the player landing the killing blow earning 2X the XP.
-The officer page on the Spacedock has been updated to better convey upgrading and region captured/defended requirements.
-Ship weapons icons now have a visual effect if accuracy is being modified by a skill.
-Ship engine bar now have a visual effect if stress engines is used.
Added a notice message if the server is offline for maintenance.

Server Reset:
With massive updates to balancing and gameplay changes after 10 days of early beta testing, there has been a reset of the server with all the new features implemented. Players who had gained XP through the progress of this early server are given bonus Credits to use in the in-game store, along with legacy awards that are permanent to the player's record.
There will be NO other future server resets until full completion and victory of one race over the other.