Permadeath Removal
A lot of players found the game too hardcore; and wanted something less punishing if they lost their ships. All higher tier ships from Class IV to Class X now get returned to you intact with current officer upgrades, but with the ship in 'cooldown' period from 3-7 days depending on the tier.
Permanent death on all class 4 and above ships including their officers has been removed and replaced with a cooldown timer. Once destroyed the ship will go on cooldown in the player’s roster for a set amount of time depending on its class. Permanent death on all class 1-3 ships is still active but they have no cooldown.
Class 4-5: 2 days 12 hours
Class 6: 2 days 21 hours
Class 7: 3 days 11 hours
Class 8: 4 days
Class 9-10: 4 days 15 hours
-The Genari captain skill Honorable Death will now reduce the cooldown duration of ships by a percentage amount based on the skill tier.
Honorable Death I: reduces the cooldown by 30%
Honorable Death II: reduces the cooldown by 60%
-The Sol officer skill Emergency Escape will now reduce the cooldown duration of ships by a percentage amount based on the skill tier.
Emergency Escape I - reduces the cooldown by 10%
Emergency Escape II - reduces the cooldown by 20%
Emergency Escape III - reduces the cooldown by 30%
Emergency Escape IV - reduces the cooldown by 40%
Emergency Escape V - reduces the cooldown by 60%
-Travel to isolated friendly sectors from an enemy controlled sector is no longer permitted.
-New Sol and Genari premium captain portraits have been added to the game.
-Fixed an issue where unopposed would be incorrectly triggered in combat resulting in gradual depletion of the defender’s siege points.
-The game will now do a better job handling resolution of combat if there is a ship in transit.
-Overhauled the leaderboard to address several issues with displaying information.
-Each ship class now has a specified faction value that contributes to the faction limit for a sector. The values are:
Class 1-3 Ships = 1
Class 4 Ships = 2
Class 5-6 Ships = 3
Class 7-8 Ships = 4
Class 9-10 Ships = 5
If a sector has reached the max combined ship value for a given faction players of that faction will no longer be able to travel to that region instead of entering the queue.