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SpaceWars Early Access Update v1.02

• Made some visual adjustments to the variant buttons on the Shipyard.
• Added a new feature that allows us to set a Honor/Leadership point bonus that is awarded to the player upon creating a character for a specific faction.
• The sector lockout for retreating is now per captain instead of per ship.
• Fixed several issues with not being able to get credit for defending sectors. Sector defense is now counted if a player is of the defending faction and is in the map when it shifts from combat to freeflight due to an enemy ship’s destruction or retreat. Sector defense can only be rewarded once per sector. The per sector restriction is reset upon docking with a friendly Spacedock.
• Players will now be able to adjust power levels to damaged systems during the allocation phase.
• Ship systems (weapons, shield arcs, scanners, and marine pods) will no longer have their power automatically deallocated when damaged.
• When the AI takes over a ship after a Player disconnects it will no longer attempt to move to the edge of the map before warping out.
• The different classes of repair ships will now appear as separate ships not variants in the Shipyard.
• Fixed an issue where the engine power status was not displaying the correct value based on crew damage.
• Support ships directly controlled by a player will now count towards a sector’s faction limit.
• Fixed an issue with the incorrect image being used for the Helix server.
• The Enter Galaxy button will now only appear in the Shipyard once all data has been loaded to prevent an invalid client state.
• The Ship & Structure glossary has been removed from the tutorial.