Version 1.0.2 - Released 29th July
- Continued optimization, following tweaks to shadow generation.
- Some stabilization improvements.
- Texture revisions on several 3D assets.
- Colliders and physical proxies revised on several models.
- Particles on geometry should render correctly more often.
- First round of advanced graphical options exposed under “Advanced Graphics Settings”. Including Anti-Aliasing level, Motion Blur and SSDO.
- Large temple/cathedral now correctly cast shadows from geometry on high specs.
- Lighting in start cutscene slightly adjusted.
- Loading music was deemed redundant and removed as it stopped abruptly.
- Reset-code implemented in case of further issues for smaller puzzles.
- Ladders tweaked to be less annoying. More changes to follow.
- Vegetation added to cover up water edge in second chapter.
- Further floating vegetation hunting resulted in more for deletion.
- Grass in last chapter’s puzzle re-enabled.
A few changes may not apply to existing save games in chapter 3 "The Long Walk".