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Patch Notes - 1.0.2

Version 1.0.2 - Released 29th July

  • Continued optimization, following tweaks to shadow generation.
  • Some stabilization improvements.
  • Texture revisions on several 3D assets.
  • Colliders and physical proxies revised on several models.
  • Particles on geometry should render correctly more often.
  • First round of advanced graphical options exposed under “Advanced Graphics Settings”. Including Anti-Aliasing level, Motion Blur and SSDO.
  • Large temple/cathedral now correctly cast shadows from geometry on high specs.
  • Lighting in start cutscene slightly adjusted.
  • Loading music was deemed redundant and removed as it stopped abruptly.
  • Reset-code implemented in case of further issues for smaller puzzles.
  • Ladders tweaked to be less annoying. More changes to follow.
  • Vegetation added to cover up water edge in second chapter.
  • Further floating vegetation hunting resulted in more for deletion.
  • Grass in last chapter’s puzzle re-enabled.

A few changes may not apply to existing save games in chapter 3 "The Long Walk".