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1.2 Patch Available

Hello survivors!

The 1.2 Free patch is now available, bringing new features and improvements for Dead In Vinland!

1.2 PATCH NOTES:

NEW LANGUAGES!

The game now fully supports:

  • Polish (Community translation. Thanks A LOT to our awesome polish translators: MrOrochimaru, Amne, Jacek "OddFables", Kosciesza Starszyjsierzant, Wioleta (Vix) Perkowska)
  • Italian (Official translation. Thanks to Roberto Bertoni of Daring Touch)
  • Chinese (Official translation. Thanks to our chinese partner WhisperGames)

NEW FEATURES

  • Random traits for enemies stacks: now enemies will have between 1 and 3 bonus or malus traits. They become harder as days pass.
  • Crits on camp actions: camp actions that yield very low and very high output will give a small increase/decrease of Depression to the character.
  • Upgraded battle character sheet: now you'll see the aggregated values of the different bonuses, like bonus to Hit, bonus to damage, etc...
  • Upgraded infos on character selection screen before a battle: you'll also see these values before a fight.
  • You can now check the characters sheet during the night.
  • Special Traits on camp actions: you'll now have the chance to get some temporary special bonuses or injuries when using camp actions.
  • Implemented a 3rd mode for exploration: Look for a fight. You'll get more chances to trigger a battle, linked to the Hunting skill of the exploring character(s).
  • Reworked how the breeding chances for sheep work, and updated the visuals in the pop up to show exactly what chances you have to breed + extended tooltip.
  • Added skill level up progression values in the skills' tooltips.
  • Changed the way "new games" work in the main menu, to avoid deleting saves by mistake. (there is now a double confirmation process).
  • Traps: changed the way they work. Now there is a chance for the trap to be re-usable even when you catch something, making traps way more useful. We changed the pop up infos to indicate how it works.
  • Added some moments of silence in the daytime music playlist.
  • Developed a DLC Manager, and integrated some visuals in the main menu to show which ones you own.

    FIXES

    • Greatly reduced some loading times.
    • Reduced the level of some high pitched sounds (flutes song for example) Corrected a few typos in the french translation.
    • Dryer: Fixed a small display bug.
    • Tributes: Fixed small display bugs for some tributes.
    • Changed "come at me bro" and "you can't touch this" actions names.

    BALANCING

    • Made the battle level up traits with drawbacks a bit more worth it. (overall, lowered the drawbacks)
    • Lowered base water fetching range from 4-8 to 4-6.
    • Changed how the "handcatch some fish" action works.
    • Lowered needs for Make Salt action: 1 non potable water -> 0.25 & Fire intensity -5 to -10 -> -5 to -5.
    • Dryer: increased base salt cost from 3 to 4.
    • Dryer: lowered a bit the drying speed (a very tiny bit).
    • Traps: lowered a bit the meat range from 3-6 to 3-5.
    • Lowered Talented trait from +50% general XP to +33%.
    • Knives Guys now have 8 base HP instead of 9, as it was intended.

    Happy surviving!