Hello survivors!
The 1.2 Free patch is now available, bringing new features and improvements for Dead In Vinland!

1.2 PATCH NOTES:
NEW LANGUAGES!
The game now fully supports:
- Polish (Community translation. Thanks A LOT to our awesome polish translators: MrOrochimaru, Amne, Jacek "OddFables", Kosciesza Starszyjsierzant, Wioleta (Vix) Perkowska)
- Italian (Official translation. Thanks to Roberto Bertoni of Daring Touch)
- Chinese (Official translation. Thanks to our chinese partner WhisperGames)
NEW FEATURES
Random traits for enemies stacks: now enemies will have between 1 and 3 bonus or malus traits. They become harder as days pass.
Crits on camp actions: camp actions that yield very low and very high output will give a small increase/decrease of Depression to the character.
Upgraded battle character sheet: now you'll see the aggregated values of the different bonuses, like bonus to Hit, bonus to damage, etc...
Upgraded infos on character selection screen before a battle: you'll also see these values before a fight.
You can now check the characters sheet during the night.
Special Traits on camp actions: you'll now have the chance to get some temporary special bonuses or injuries when using camp actions.
Implemented a 3rd mode for exploration: Look for a fight. You'll get more chances to trigger a battle, linked to the Hunting skill of the exploring character(s).
Reworked how the breeding chances for sheep work, and updated the visuals in the pop up to show exactly what chances you have to breed + extended tooltip.
Added skill level up progression values in the skills' tooltips.
Changed the way "new games" work in the main menu, to avoid deleting saves by mistake. (there is now a double confirmation process).
Traps: changed the way they work. Now there is a chance for the trap to be re-usable even when you catch something, making traps way more useful. We changed the pop up infos to indicate how it works.
Added some moments of silence in the daytime music playlist.
Developed a DLC Manager, and integrated some visuals in the main menu to show which ones you own.FIXES
- Greatly reduced some loading times.
- Reduced the level of some high pitched sounds (flutes song for example)
Corrected a few typos in the french translation.
- Dryer: Fixed a small display bug.
- Tributes: Fixed small display bugs for some tributes.
- Changed "come at me bro" and "you can't touch this" actions names.
BALANCING
- Made the battle level up traits with drawbacks a bit more worth it. (overall, lowered the drawbacks)
- Lowered base water fetching range from 4-8 to 4-6.
- Changed how the "handcatch some fish" action works.
- Lowered needs for Make Salt action: 1 non potable water -> 0.25 & Fire intensity -5 to -10 -> -5 to -5.
- Dryer: increased base salt cost from 3 to 4.
- Dryer: lowered a bit the drying speed (a very tiny bit).
- Traps: lowered a bit the meat range from 3-6 to 3-5.
- Lowered Talented trait from +50% general XP to +33%.
- Knives Guys now have 8 base HP instead of 9, as it was intended.
Happy surviving!