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Patch Notes Early Access v2355

Greetings Commanders! This week's patch will release on July 20th and is a bit of a game changer! Cross-Mode queue is finally here and as you might have seen on some of our other broadcast channels, the broken transmission we mentioned the other week was from our new Sniper pilot, SHRAPNEL! See below for all the details!

Gameplay Notes

  • One Queue to Rule Them All
    • Our Cross-Mode Multi-Queue system is here!
      • 1v1 and 3v3 queues have been combined for Standard (Unranked) games
      • Players now have the option to seek for games where they control 1, 2, or 3 rigs
      • Players can match up with other players of different combinations. For example, a player controlling 3 rigs can match with three players controlling 1 rig each, or even one player controlling 1 rig and one player controlling 2 rigs
      • Ranked play modes remain at 1v1 or 3v3
      • Ranked queue tab also lists your current REP per mode

    • Party Restrictions

      • Parties of 3 are only able to seek for 1 Rig control
      • Parties of 2 are able to seek for 1 Rig and/or 2 Rig control. If only 2 Rig is selected by the initiator, 2 Rig control is given to the initiator and 1 Rig control is given to the party member. If both are selected and a third player is not found in a reasonable time comparative to MMR, the above rules follow, otherwise the third player joins the team and all three players control 1 rig each


  • Masteries

    • 3 Rig Mastery has now been renamed to Multi-Rig Mastery. Any quests or scenarios in Multi-Rig Mastery can be completed using 2 or 3 rigs


Pilot Changes

  • Pilot: Shrapnel **NEW!**
    • Pilot Class: Sniper
    • Trait: Shrapnel does DAMAGE in a cone in front of him whenever he uses an ability.
    • Default Gear: Polarity Blaster, Ink Cloud, Backbreaker Siege
    • Base HP: 550
    • Base DPS: 105
    • Base %DR: 13.8
    • Base Armor: 4
    • Base LOS: 37.5
    • Base DET: 16
    • Base Speed: 8

  • Shrapnel Special Move: Omega Cannon **NEW!**

    • Shrapnel fires a cluster round in a straight line DAMAGING and attaching a cluster bomb to each target that is struck. Targets detonate after a short delay for additional DAMAGE around their location
    • Cast Range: 53m
    • Splash Range: 10m
    • Cooldown: 55s
    • Max Targets: 10 Targets
    • Damage: 200

  • Turbine Special Move: Stoke the Fire

    • Switched over to a toggle
    • Toggling on has a minor 1s CD to protect against key spamming
    • Toggling off now has a 10s CD
    • Base functionality unchanged. Turbine gains stacking bonus damage and takes damage over time as long as the ability remains active


Pilot Blueprints

  • Shrapnel **NEW!**
    • Level 2: Oxidation Rifle
    • Level 3: Rogue Siege
    • Level 4: Ink Cloud
    • Level 5: Robust Circuits
    • Level 6: Rail Blaster
    • Level 7: Core Hammer
    • Level 8: Polarity Blaster
    • Level 9: Deathstroke
    • Level 10: Hydraulic Pins
    • Level 11: Slingshot Boosters
    • Level 12: Resource Redirector
    • Level 13: Backbreaker Siege
    • Level 14: Camouflage Generator
    • Level 15: Luminant Folding


Gear Changes

  • Oxidation Rifle (Sniper Weapon) **NEW!**
    • Level 3 Unlock
    • The Sniper lays down a path of flame in the targeted direction for a short duration. Enemies in the path are lit on fire, taking DAMAGE over time. If the enemy is SLAGGED it takes additional damage
    • Auto-Attack Damage per shot: 140 / 146.67 / 153.33 / 160 / 166.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Ability Damage per second: 50
    • DOT Duration: 3s
    • Cast Range: 35m
    • Ability Duration: 3s
    • Cooldown: 12s
    • Bonus Ability Damage per Target: +40% when slagged

  • Polarity Blaster (Sniper Weapon) **NEW!**

    • Level 3 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING and STUNNING the first enemy struck
    • Auto-Attack Damage per shot: 105 / 110 / 115 / 120 / 125
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1s
    • Ability Damage: 375
    • Stun: 1.5s
    • Cast Range: 35m
    • Cooldown: 21s
    • Max Targets: 1 Target

  • Hydraulic Pins (Sniper Body) **NEW!**

    • Level 3 Unlock
    • The Sniper leaps to the targeted location, allowing them to cross chasms and other obstacles
    • Cast Range: 21m
    • Cooldown: 15s
    • Movement Duration: 0.45s
    • Additional HP: +400 / +600 / +750 / +850 / +900

  • Luminant Folding (Sniper Body) **NEW!**

    • Level 2 Unlock
    • CLOAKS the Sniper after a short Fade time. Using abilities and taking DAMAGE will not reset the Fade timer
    • Fade Time: -- / 4 / 3.5 / 3 / 3s
    • Additional HP: +150 / +350 / +500 / +600 / +650

  • Backbreaker Siege (Sniper Utility) **NEW!**

    • Level 1 Unlock
    • Toggle Ability
    • Locks the Sniper down into a siege mode with bonus ATTACK RANGE. The Sniper’s first auto-attack in this mode gains a very large WEAPON DAMAGE bonus
    • Cooldown: 6s
    • Bonus Auto-Attack Range: +8m
    • Bonus Auto-Attack Damage: 75 / 100 / 125 / 175 / 175%
    • SPEED Bonus: +3.75 / +4.25 / +4.75 / +5.25 / +5.75

  • Rogue Siege (Sniper Utility) **NEW!**

    • Level 2 Unlock
    • Toggle Ability
    • Locks the Sniper down into a siege mode with bonus ATTACK RANGE and LOS
    • Cooldown: 10s
    • Bonus Sight Range: +10m
    • Bonus Attack Range: +12m
    • SPEED Bonus: +3.75 / +4.25 / +4.75 / +5.25 / +5.75

  • Deathstroke Cloak (Sniper Software) **NEW!**

    • Level 1 Unlock
    • The Sniper deals extra WEAPON DAMAGE versus wounded targets
    • HP Threshold: 33%
    • Bonus Damage: 25%

  • Amplified Repair

    • Floor / Ceiling of the bonus healing % increased from 2-15% to 7.5-17.5%

  • Frame Instability

    • AOE lowered from 30m to 20m

  • Rail Blaster

    • Ability damage at level 5 lowered from 500 to 450

  • Predator

    • Damage bonus lowered from 20% to 15%

  • Emissive Controller

    • Speed per stack lowered from 1.5% to 1.25%

  • Acid Cannon

    • Now debuffs 15/20/25% armor per stack rather than a flat value

Miscellaneous Notes

  • The Multi-Queue UI has been changed and cleaned up to support the Cross-Mode addition
    • Standard and Ranked modes have their own tabs
    • A checkbox to allow searching both Standard and Ranked at the same time has been added

  • The Pilot grid in the Builder now had tabs for 1 Rig, 2 Rigs, 3 Rigs and are connected to how many rigs are present on your dropships:

    • This release will default the selection to 1 Rig as most players play with 1 Rig
    • Defaulting to 1 Rig will also help train new players, letting them discover 2 and 3 rig control when they are more comfortable

  • Hovering over a pilot in the Builder now shows their animated full portrait
  • The Watch menu has been updated to include “Unranked”, “1v1 Ranked”, and “3v3 Ranked”
  • Team vs Team in Custom Lobby now has “Ranked Style Draft” support
  • Boss Buff effect around and above the rig has been updated
  • Status effect icons at the top of the Command Grid have been tweaked
  • Small polish tweaks to the Command Grid have been added

Bug Fixes

  • Fixed an issue where leaving the Draft was not queue penalizing players
  • Fixed an issue where the Mastery data record system for 1 Rig and 3 Rig was inverted
  • Fixed an issue where Turbine’s Special Move was only reducing his health by 4HP/sec instead of 22HP/sec
  • Fixed an issue where Surge Amplifier was not triggering Cortex’s passive
  • Fixed an issue where using Paradigm Shift on a flying Sniper while over a chasm would render the Sniper stuck
  • Fixed an issue where Hives that were casting spells where not maintaining the aggro of its target during the full spell cast
  • Fixed an issue where Infestation waves would start and end within a second or two if the user was idle
  • Fixed an issue where the Boss’s chain-lightning attack was attacking enemies outside of its range
  • Fixed an issue where Laser Lens was doing no damage if the projectile was released and the rig was killed before the projectile impacted the enemy
  • Fixed an issue where the gear card for Atomic Welder did not state that it heals 5HP per slag stack
  • Fixed an issue where hitting ESCAPE as the Watch menu was loading would overlay the Main Menu on top of the Watch screen and eventually in Draft
  • Fixed an issue where AFK or Abandoning players were unable to chat in post-match results chat. We allow this to give a player a chance to explain themselves if desired
  • Fixed an issue where Solo matches that were interrupted and auto-saved, where no getting accurate gear level data sent to them when resuming the saved game
  • Fixed an issue where the new HUD was not being hidden properly in Replays when unticking the HUD checkbox or when holding down the hotkey
  • Various localization fixes

Known Issues

  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, older replays will be using observer information that is out of date. A replay wipe will be in the near future, so we suggest video capturing any replays you would like to save

So there it is! Lots of juicy changes and a bunch of new gear with our newest Sniper. Remember, Sniper 3 comes out pretty soon as well so be on the lookout.

As always, please let us know what you think of these changes/additions and if you have any bugs or balance feedback, post about it in the Steam forums or on the Dropzone Nation discord. We love hearing from you all

See you on Europa, Commanders!