Performance Improvements:
- Updated the wizard models to be roughly 1/10th of the poly count and they actually look better. This made the cloth simulation much more performant.
- Marked all game objects that don't move as Static. This allowed them to be batched together for rendering purposes and improves the frame rate.
- You should experience roughly double the frames per second now compared to the previous patch.
Graphical Improvements:
- Added the Amplify Color asset to make the colors pop more (same asset used in Firewatch and many other games).
- Added Tilt Shift to the in-game camera to make it more cinematic (blurs the top and bottom of the screen a bit). I'm not sold on the result yet so I might take it out or reduce it.
- New wizard models are not only lower poly, but look better than the previous models.
- Turned Chromatic Abberration back on for death explosions to make the screen shake more epic.
Bug Fixes:
- Made a tool to find terrain that's too steep to walk up and smoothed it all out so wizards don't get stuck in the lava needlessly.
- Fixed the Somer Assault high jump bug. If Somer Assault was spammed, it used to result in a lot of air time.
- Fixed bug where camera would be rotated wrong when multiple shakeshakes overlap (most common in the volcano map).
- Bubble Breaker no longer saves you from a goal being scored in The Sports.
- Fixed a bug where if you Geysered the puck over the top wall in The Sports in 2-team mode, the region where the 3rd goal would be would trigger the death of one of the teams and bounce the puck off the wall repeatedly with explosions.
Adjustments:
- Nerfed Pet Rock: lasts 9 seconds now instead of 12.
- Buffed Petrify Melee Spell: stun lasts 2.5 seconds now instead of 2.
- Updated the goal colors in The Sports to match the corresponding team color.
Additional Notes:
I apologize for the long lapse in patches. I've been spending most of my time developing the online multiplayer for MageQuit, but I felt like the above items needed to be released now so enjoy!