New Features:
- Added a battle intro to show where players start at the beginning of each round.
- New Stage "The Classic" is a basic round island surrounded by rising lava. Essentially the "Final Destination" of MageQuit.
- Added a long-overdue start screen. Unfortunately, most of its options are "coming soon".
- Added support for Switch Joy-Cons (currently no way to curve) and Switch Pro Controller.
- Made control stick work for game options instead of just dpad.
Bug Fixes:
- Slowed down the movement speed of Earth Tomb to prevent wizards from glitching through it.
- Fixed double screenshake bug (camera would freak out when multiple screenshakes were triggered at once).
- Wizard death splats no longer flicker at the end of their brightness animation.
- Fixed the cloth/beard vanishing bug on the spell drafting screen (was caused by screenshake).
- Moved health bar positioning into the update loop instead of fixed update (what was I thinking??) to remove jitter.
Adjustments:
- Decreased ground friction so knockback is more effective and added some air friction so aerial knockback is less effective.
- Ultimate water spell "Tsunami" can now travel through stage obstacles, making it more effective.
- Increased lava rise rate and made it dependent on remaining wizards count.
- Capped max health increase after the 7th round since no more spells are drafted
- Updated all wizard starting points to uncluster teams.
- Added sound and screenshake to the bridge animations in The Tower.
- Updated the wizard death smoke to be a smoke ring instead of bouncing white smoke that made no sense.
