Hello everyone,
I am very happy to announce that development on the game is resuming after a far-too-long hiatus.
First of all, I want to mention that while the game has actually been finished for several years, major and minor bugs have made it very difficult to play. So, having completed other projects and gained a lot of experience working on my other game, *Augmented Fear*, I am announcing a series of upcoming patches. These will fix and improve the game, allowing it to finally leave Early Access and reach completion once and for all.
As an independent developer working solo on this project, I won't be making massive visual overhauls, but here is an overview of the upcoming roadmap:
1 - Major fixes for dungeons, interfaces, combat-related hangups, and the camp/crafting systems
2 - Fixes and improvements for sound effects, as well as the visuals for weapons and equipment
3 - Visual improvements for dungeons, weapons, and equipment
4 - Addition of dungeons for the forest biome
5 - Addition of new equipment, weapons, and items; complete game rebalancing
A new trailer featuring the updated visuals will also be created as soon as possible. Whenever possible, I will also host developer streams so you can see the game's progress.
That’s all for now—I hope you enjoy the game, and thank you for your patience. Here are the fixes for patch V.0.7.05082026:
- Fixed procedural dungeon generation issue where certain rooms failed to appear
- Optimized procedural generation
- Fixed issue preventing expeditions from displaying correctly in exploration missions
- Fixed issue preventing the campsite from appearing
- Fixed shooting animation
- Fixed damage display
- Fixed crafting menu
- Fixed inventory equipment slot visuals
- Fixed intro menu animation
- Fixed issue where weapon descriptions did not correctly display range
- Fixed NPC positioning during combat when attacked
- Fixed SquidSnake size issue during combat