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V0.8.8-V0.8.10

Folks, these are the changes made from v0.8.8 to v0.8.10

Headbangging music

by Sigurd Jøhnk-Jensen
https://www.youtube.com/watch?v=raoXNaObjds

Watch on YouTube

You can buy the soundtrack at:
Bandcamp - https://sigurdjj.bandcamp.com/album/devilated-official-video-game-soundtrack
Spotify - https://open.spotify.com/album/23eL1QDmUtHZw4kQ5jFYFN?si=u8ec6Wo-QVuX1jXHq5NI3w
Itunes/Apple Music - https://music.apple.com/dk/album/devilated/1566592107?l=da

Music visualizer

is added to the Stylish bar

- Berserk mode is removed. (Now the default is 2X)

- Being dead when jumping outside of gaming area (instead of being teleported to starting position)

Map system

with fog of war is added

Checkpoint saving system

is added (Saving shrines scattered across the map)

- Enemies detecting/showing range & view distance are increased.

- Ability groups are now unlocked in order instead of abilities being freely unlocked.

Freely equip

any weapon to any slot. Equipping several Rocket Launchers at once? possible.

Lighting design

is changed, volumetric lighting is added

- Some areas are redesigned and trimmed

- All the puzzles are removed.

- Added options to reduce screen shaking.

- Added a toggle for blood splatters image effect.

Corpse outlines

are shown when being near, helping us to pick them up easier.

- Default shortcuts are changed. Press Reset Controls to retrieve the new control map. (Map: Tab; Potion: Z,X,C; Smoke:M; Spin: J). *Note: If you have played the game before, go to Controls/Restore Defaults to apply these new hotkey changes.

- More apparent player being damaged feedback

- Going back to Encampment ability is unlocked at start

Endless mode Dual Silver Shutgun

as the default and only weapon. There is only 1 difficulty in Endless mode.

Weapons are not breakable

anymore.

- If a weapon is equipped in the inventory, automatically change the current weapon to this new weapon.

- Time is even slower now when opening the inventory.

Blessing statue

in the pre-boss area giving out potions and health regeneration instead of having to solve puzzles.

- All weapons recharge price + potion prices are now depending on levels.

- A number of different bug fixes and changes (See Changelog.txt in the game folder)

Temporary Slots

to temporarily store items and make organizing items easier

Thanks to the community for the helpful feedback, especially Zach, UnderTheMayo, Daemonnnn, Daniracula and Mazerrackam.

NOW GET IN THE GAME!